tab cleanup

no need to fall back to opengl on xbox
This commit is contained in:
Chris Danford
2006-02-06 18:23:30 +00:00
parent 45b092469c
commit 70479fd0c4
3 changed files with 136 additions and 134 deletions
+1 -1
View File
@@ -183,7 +183,7 @@ PrefsManager::PrefsManager() :
m_fTimingWindowScale ( "TimingWindowScale", 1.0f ),
m_fTimingWindowAdd ( "TimingWindowAdd", 0 ),
m_fTimingWindowSeconds( TimingWindowSecondsInit, NUM_TimingWindow ),
m_fTimingWindowSeconds ( TimingWindowSecondsInit, NUM_TimingWindow ),
m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
+2
View File
@@ -122,7 +122,9 @@ void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
if( (m_iChangeMask & OPT_APPLY_THEME) ||
(m_iChangeMask & OPT_APPLY_GRAPHICS) ||
(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) )
{
StepMania::ApplyGraphicOptions();
}
if( m_iChangeMask & OPT_SAVE_PREFERENCES )
{
+1 -1
View File
@@ -393,7 +393,7 @@ struct VideoCardDefaults
{
VideoCardDefaults(
"Xbox",
"d3d,opengl",
"d3d",
600,400,
32,32,32,
2048,