tab cleanup
no need to fall back to opengl on xbox
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@@ -183,7 +183,7 @@ PrefsManager::PrefsManager() :
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m_fTimingWindowScale ( "TimingWindowScale", 1.0f ),
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m_fTimingWindowScale ( "TimingWindowScale", 1.0f ),
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m_fTimingWindowAdd ( "TimingWindowAdd", 0 ),
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m_fTimingWindowAdd ( "TimingWindowAdd", 0 ),
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m_fTimingWindowSeconds( TimingWindowSecondsInit, NUM_TimingWindow ),
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m_fTimingWindowSeconds ( TimingWindowSecondsInit, NUM_TimingWindow ),
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m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
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m_fLifeDifficultyScale ( "LifeDifficultyScale", 1.0f ),
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@@ -122,7 +122,9 @@ void ScreenOptionsMaster::HandleScreenMessage( const ScreenMessage SM )
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if( (m_iChangeMask & OPT_APPLY_THEME) ||
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if( (m_iChangeMask & OPT_APPLY_THEME) ||
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(m_iChangeMask & OPT_APPLY_GRAPHICS) ||
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(m_iChangeMask & OPT_APPLY_GRAPHICS) ||
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(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) )
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(m_iChangeMask & OPT_APPLY_ASPECT_RATIO) )
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{
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StepMania::ApplyGraphicOptions();
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StepMania::ApplyGraphicOptions();
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}
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if( m_iChangeMask & OPT_SAVE_PREFERENCES )
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if( m_iChangeMask & OPT_SAVE_PREFERENCES )
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{
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{
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@@ -393,7 +393,7 @@ struct VideoCardDefaults
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{
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{
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VideoCardDefaults(
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VideoCardDefaults(
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"Xbox",
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"Xbox",
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"d3d,opengl",
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"d3d",
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600,400,
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600,400,
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32,32,32,
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32,32,32,
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2048,
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2048,
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