prefer to call ZeroNextUpdate before we spend the time that we want to zero,

not after
This commit is contained in:
Glenn Maynard
2005-07-23 06:30:22 +00:00
parent c1a2276330
commit 703c96a53a
+2 -2
View File
@@ -479,13 +479,13 @@ Screen* ScreenManager::MakeNewScreen( const CString &sScreenName )
map<CString,CreateScreenFn>::iterator iter = g_pmapRegistrees->find( sClassName );
ASSERT_M( iter != g_pmapRegistrees->end(), ssprintf("Screen '%s' has an invalid class '%s'",sScreenName.c_str(),sClassName.c_str()) )
this->ZeroNextUpdate();
CreateScreenFn pfn = iter->second;
Screen* ret = pfn( sScreenName );
LOG->Trace( "Loaded '%s' ('%s') in %f", sScreenName.c_str(), sClassName.c_str(), t.GetDeltaTime());
this->ZeroNextUpdate();
return ret;
}