Implement RADAR_NUM_HANDS result.
Change hold note contents to rows (from beats). This makes it consistent with tap note data. Row numbers are also generally more precise, since they're integers, not floats.
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@@ -184,8 +184,8 @@ bool KSFLoader::LoadFromKSFFile( const CString &sPath, Steps &out, const Song &s
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{
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HoldNote hn (
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t, /* button */
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iHoldStartRow[t]/(float)iTickCount, /* start */
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(r-1)/(float)iTickCount /* end */
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BeatToNoteRow(iHoldStartRow[t]/(float)iTickCount), /* start */
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BeatToNoteRow((r-1)/(float)iTickCount) /* end */
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);
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notedata.AddHoldNote( hn );
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iHoldStartRow[t] = -1;
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