add stat clearing

This commit is contained in:
Glenn Maynard
2002-12-21 07:54:24 +00:00
parent a5ea5cc6a5
commit 6ffd189d53
3 changed files with 55 additions and 35 deletions
+46 -32
View File
@@ -134,7 +134,12 @@ void ScreenManager::Draw()
if( PREFSMAN && PREFSMAN->m_bShowStats )
{
m_textStats.SetText( ssprintf("%i FPS\n%i VPF\n%i DPF", DISPLAY->GetFPS(), DISPLAY->GetVPF(), DISPLAY->GetDPF()) );
/* If FPS == 0, we don't have stats yet. */
m_textStats.SetText( ssprintf(DISPLAY->GetFPS()?
"%i FPS\n%i VPF\n%i DPF":
"-- FPS\n-- VPF\n-- DPF",
DISPLAY->GetFPS(), DISPLAY->GetVPF(), DISPLAY->GetDPF()) );
m_textStats.Draw();
}
for( int p=0; p<NUM_PLAYERS; p++ )
@@ -191,40 +196,49 @@ void ScreenManager::Input( const DeviceInput& DeviceI, const InputEventType type
Screen* ScreenManager::MakeNewScreen( CString sClassName )
{
#define RETURN_IF_MATCH(className) if(0==stricmp(sClassName,"##className##")) return new className
Screen *ret = NULL;
if( 0==stricmp(sClassName, "ScreenAppearanceOptions") )return new ScreenAppearanceOptions;
else if( 0==stricmp(sClassName, "ScreenCaution") ) return new ScreenCaution;
else if( 0==stricmp(sClassName, "ScreenEdit") ) return new ScreenEdit;
else if( 0==stricmp(sClassName, "ScreenEditMenu") ) return new ScreenEditMenu;
else if( 0==stricmp(sClassName, "ScreenEvaluation") ) return new ScreenEvaluation;
else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) return new ScreenFinalEvaluation;
else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) return new ScreenEz2SelectPlayer;
else if( 0==stricmp(sClassName, "ScreenSelectMode") ) return new ScreenSelectMode;
else if( 0==stricmp(sClassName, "ScreenGameOver") ) return new ScreenGameOver;
else if( 0==stricmp(sClassName, "ScreenGameplay") ) return new ScreenGameplay;
else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) return new ScreenGraphicOptions;
else if( 0==stricmp(sClassName, "ScreenHowToPlay") ) return new ScreenHowToPlay;
else if( 0==stricmp(sClassName, "ScreenInputOptions") ) return new ScreenInputOptions;
else if( 0==stricmp(sClassName, "ScreenMachineOptions") ) return new ScreenMachineOptions;
else if( 0==stricmp(sClassName, "ScreenMapControllers") ) return new ScreenMapControllers;
else if( 0==stricmp(sClassName, "ScreenInputOptions") ) return new ScreenInputOptions;
else if( 0==stricmp(sClassName, "ScreenMusicScroll") ) return new ScreenMusicScroll;
else if( 0==stricmp(sClassName, "ScreenNetworkWaiting") ) return new ScreenNetworkWaiting;
else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) return new ScreenPlayerOptions;
else if( 0==stricmp(sClassName, "ScreenSandbox") ) return new ScreenSandbox;
else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) return new ScreenSelectCourse;
else if( 0==stricmp(sClassName, "ScreenSelectDifficulty") ) return new ScreenSelectDifficulty;
else if( 0==stricmp(sClassName, "ScreenSelectGame") ) return new ScreenSelectGame;
else if( 0==stricmp(sClassName, "ScreenSelectGroup") ) return new ScreenSelectGroup;
else if( 0==stricmp(sClassName, "ScreenSelectMusic") ) return new ScreenSelectMusic;
else if( 0==stricmp(sClassName, "ScreenSelectStyle5th") ) return new ScreenSelectStyle5th;
else if( 0==stricmp(sClassName, "ScreenSelectStyle") ) return new ScreenSelectStyle;
else if( 0==stricmp(sClassName, "ScreenSongOptions") ) return new ScreenSongOptions;
else if( 0==stricmp(sClassName, "ScreenStage") ) return new ScreenStage;
else if( 0==stricmp(sClassName, "ScreenTitleMenu") ) return new ScreenTitleMenu;
else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) return new ScreenEz2SelectMusic;
if( 0==stricmp(sClassName, "ScreenAppearanceOptions") )ret = new ScreenAppearanceOptions;
else if( 0==stricmp(sClassName, "ScreenCaution") ) ret = new ScreenCaution;
else if( 0==stricmp(sClassName, "ScreenEdit") ) ret = new ScreenEdit;
else if( 0==stricmp(sClassName, "ScreenEditMenu") ) ret = new ScreenEditMenu;
else if( 0==stricmp(sClassName, "ScreenEvaluation") ) ret = new ScreenEvaluation;
else if( 0==stricmp(sClassName, "ScreenFinalEvaluation") ) ret = new ScreenFinalEvaluation;
else if( 0==stricmp(sClassName, "ScreenEz2SelectPlayer") ) ret = new ScreenEz2SelectPlayer;
else if( 0==stricmp(sClassName, "ScreenSelectMode") ) ret = new ScreenSelectMode;
else if( 0==stricmp(sClassName, "ScreenGameOver") ) ret = new ScreenGameOver;
else if( 0==stricmp(sClassName, "ScreenGameplay") ) ret = new ScreenGameplay;
else if( 0==stricmp(sClassName, "ScreenGraphicOptions") ) ret = new ScreenGraphicOptions;
else if( 0==stricmp(sClassName, "ScreenHowToPlay") ) ret = new ScreenHowToPlay;
else if( 0==stricmp(sClassName, "ScreenInputOptions") ) ret = new ScreenInputOptions;
else if( 0==stricmp(sClassName, "ScreenMachineOptions") ) ret = new ScreenMachineOptions;
else if( 0==stricmp(sClassName, "ScreenMapControllers") ) ret = new ScreenMapControllers;
else if( 0==stricmp(sClassName, "ScreenInputOptions") ) ret = new ScreenInputOptions;
else if( 0==stricmp(sClassName, "ScreenMusicScroll") ) ret = new ScreenMusicScroll;
else if( 0==stricmp(sClassName, "ScreenNetworkWaiting") ) ret = new ScreenNetworkWaiting;
else if( 0==stricmp(sClassName, "ScreenPlayerOptions") ) ret = new ScreenPlayerOptions;
else if( 0==stricmp(sClassName, "ScreenSandbox") ) ret = new ScreenSandbox;
else if( 0==stricmp(sClassName, "ScreenSelectCourse") ) ret = new ScreenSelectCourse;
else if( 0==stricmp(sClassName, "ScreenSelectDifficulty") ) ret = new ScreenSelectDifficulty;
else if( 0==stricmp(sClassName, "ScreenSelectGame") ) ret = new ScreenSelectGame;
else if( 0==stricmp(sClassName, "ScreenSelectGroup") ) ret = new ScreenSelectGroup;
else if( 0==stricmp(sClassName, "ScreenSelectMusic") ) ret = new ScreenSelectMusic;
else if( 0==stricmp(sClassName, "ScreenSelectStyle5th") ) ret = new ScreenSelectStyle5th;
else if( 0==stricmp(sClassName, "ScreenSelectStyle") ) ret = new ScreenSelectStyle;
else if( 0==stricmp(sClassName, "ScreenSongOptions") ) ret = new ScreenSongOptions;
else if( 0==stricmp(sClassName, "ScreenStage") ) ret = new ScreenStage;
else if( 0==stricmp(sClassName, "ScreenTitleMenu") ) ret = new ScreenTitleMenu;
else if( 0==stricmp(sClassName, "ScreenEz2SelectMusic") ) ret = new ScreenEz2SelectMusic;
else
throw RageException( "Invalid Screen class name '%s'", sClassName.GetString() );
/* That probably took a little while. Let's reset stats. This prevents us
* from displaying an unnaturally low FPS value, and the next FPS value we
* display will be accurate, which makes skips in the initial tween-ins more
* apparent. */
DISPLAY->ResetStats();
return ret;
}
void ScreenManager::PrepNewScreen( CString sClassName )