add stat clearing
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@@ -307,16 +307,21 @@ void RageDisplay::Flip()
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{
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g_LastCheckTimer.GetDeltaTime();
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g_iFPS = g_iFramesRenderedSinceLastCheck;
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g_iFramesRenderedSinceLastCheck = 0;
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g_iVPF = g_iVertsRenderedSinceLastCheck / g_iFPS;
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g_iVertsRenderedSinceLastCheck = 0;
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g_iDPF = g_iDrawsSinceLastCheck / g_iFPS;
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g_iDrawsSinceLastCheck = 0;
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g_iFramesRenderedSinceLastCheck = g_iVertsRenderedSinceLastCheck = g_iDrawsSinceLastCheck = 0;
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LOG->Trace( "FPS: %d, VPF: %d, DPF: %d", g_iFPS, g_iVPF, g_iDPF );
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}
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}
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void RageDisplay::ResetStats()
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{
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g_iFPS = g_iVPF = g_iDPF = 0;
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g_iFramesRenderedSinceLastCheck = g_iVertsRenderedSinceLastCheck = g_iDrawsSinceLastCheck = 0;
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g_LastCheckTimer.GetDeltaTime();
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}
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bool RageDisplay::IsWindowed() const
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{
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return true; // FIXME
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