move stuff over
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@@ -171,7 +171,7 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
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m_soundSelect.Load( THEME->GetPathTo("Sounds", "menu start") );
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m_soundDifficult.Load( ANNOUNCER->GetPathTo("select difficulty challenge") );
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty intro") );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty intro") );
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m_Menu.TweenOnScreenFromMenu( SM_None );
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TweenOnScreen();
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@@ -402,11 +402,11 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
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switch( iSelection )
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{
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case 0: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty comment easy") ); break;
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case 1: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty comment medium") ); break;
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case 2: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty comment hard") ); break;
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case 3: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty comment oni") ); break;
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case 4: SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("select difficulty comment endless") ); break;
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case 0: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment easy") ); break;
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case 1: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment medium") ); break;
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case 2: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment hard") ); break;
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case 3: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment oni") ); break;
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case 4: SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("select difficulty comment endless") ); break;
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}
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if( iSelection >= 3 ) // chose something on page 2
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