move stuff over
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@@ -71,7 +71,7 @@ void ScreenCaution::HandleScreenMessage( const ScreenMessage SM )
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m_Wipe.CloseWipingRight( SM_GoToNextScreen );
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break;
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case SM_DoneOpening:
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SOUND->PlayOnceStreamedFromDir( ANNOUNCER->GetPathTo("caution") );
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SOUNDMAN->PlayOnceFromDir( ANNOUNCER->GetPathTo("caution") );
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break;
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case SM_GoToPrevScreen:
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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@@ -87,7 +87,7 @@ void ScreenCaution::MenuStart( PlayerNumber pn )
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if( pn != PLAYER_INVALID && !GAMESTATE->m_bSideIsJoined[pn] )
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{
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GAMESTATE->m_bSideIsJoined[pn] = true;
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu start") );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu start") );
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SCREENMAN->RefreshCreditsMessages();
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return; // don't fall though
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}
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@@ -102,6 +102,6 @@ void ScreenCaution::MenuBack( PlayerNumber pn )
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return;
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this->ClearMessageQueue();
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m_FadeWipe.CloseWipingLeft( SM_GoToPrevScreen );
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SOUND->PlayOnceStreamed( THEME->GetPathTo("Sounds","menu back") );
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SOUNDMAN->PlayOnce( THEME->GetPathTo("Sounds","menu back") );
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}
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