Made input callbacks lock during transitions and lockinput.
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@@ -128,6 +128,7 @@ public:
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bool PassInputToLua(const InputEventPlus& input);
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void AddInputCallbackFromStack(lua_State* L);
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void RemoveInputCallback(lua_State* L);
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virtual bool AllowCallbackInput() { return true; }
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// let subclass override if they want
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virtual bool MenuUp(const InputEventPlus &) { return false; }
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