add Lua bindings

This commit is contained in:
Chris Danford
2005-02-23 05:02:28 +00:00
parent 94f87f9b58
commit 6f6ef25d1d
4 changed files with 20 additions and 8 deletions
+4 -4
View File
@@ -26,7 +26,7 @@ XToString( RadarCategory );
XToThemedString( RadarCategory, NUM_RADAR_CATEGORIES );
void LuaStepsType(lua_State* L)
static void LuaStepsType(lua_State* L)
{
FOREACH_StepsType( st )
{
@@ -50,7 +50,7 @@ static const CString PlayModeNames[NUM_PLAY_MODES] = {
XToString( PlayMode );
XToThemedString( PlayMode, NUM_PLAY_MODES );
StringToX( PlayMode );
void LuaPlayMode(lua_State* L)
static void LuaPlayMode(lua_State* L)
{
FOREACH_PlayMode( pm )
{
@@ -281,7 +281,7 @@ static const CString GoalTypeNames[NUM_GOAL_TYPES] = {
};
XToString( GoalType );
StringToX( GoalType );
void LuaGoalType(lua_State* L)
static void LuaGoalType(lua_State* L)
{
FOREACH_GoalType( gt )
{
@@ -302,7 +302,7 @@ static const CString EditMenuActionNames[NUM_EDIT_MENU_ACTIONS] = {
};
XToString( EditMenuAction );
StringToX( EditMenuAction );
void LuaEditMenuAction(lua_State* L)
static void LuaEditMenuAction(lua_State* L)
{
FOREACH_EditMenuAction( ema )
{