fix text info not displayed immediately the second time the editor is entered
in the same session fix unresponsive text info
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@@ -97,6 +97,7 @@ const ScreenMessage SM_BackFromInsertAttackModifiers= (ScreenMessage)(SM_User+10
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const ScreenMessage SM_BackFromPrefs = (ScreenMessage)(SM_User+11);
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const ScreenMessage SM_BackFromPrefs = (ScreenMessage)(SM_User+11);
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const ScreenMessage SM_BackFromCourseModeMenu = (ScreenMessage)(SM_User+12);
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const ScreenMessage SM_BackFromCourseModeMenu = (ScreenMessage)(SM_User+12);
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const ScreenMessage SM_DoReloadFromDisk = (ScreenMessage)(SM_User+13);
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const ScreenMessage SM_DoReloadFromDisk = (ScreenMessage)(SM_User+13);
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const ScreenMessage SM_DoUpdateTextInfo = (ScreenMessage)(SM_User+14);
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const CString HELP_TEXT =
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const CString HELP_TEXT =
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"Up/Down:\n change beat\n"
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"Up/Down:\n change beat\n"
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@@ -377,6 +378,8 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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m_soundMusic.Load(m_pSong->GetMusicPath());
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m_soundMusic.Load(m_pSong->GetMusicPath());
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m_soundAssistTick.Load( THEME->GetPathToS("ScreenEdit assist tick") );
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m_soundAssistTick.Load( THEME->GetPathToS("ScreenEdit assist tick") );
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this->HandleScreenMessage( SM_DoUpdateTextInfo );
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}
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}
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ScreenEdit::~ScreenEdit()
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ScreenEdit::~ScreenEdit()
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@@ -540,14 +543,6 @@ void ScreenEdit::Update( float fDeltaTime )
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m_NoteFieldEdit.Update( fDeltaTime );
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m_NoteFieldEdit.Update( fDeltaTime );
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PlayTicks();
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PlayTicks();
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static float fUpdateCounter = 0;
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fUpdateCounter -= fDeltaTime;
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if( fUpdateCounter < 0 )
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{
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fUpdateCounter = 0.5;
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UpdateTextInfo();
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}
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}
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}
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void ScreenEdit::UpdateTextInfo()
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void ScreenEdit::UpdateTextInfo()
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@@ -661,6 +656,8 @@ void ScreenEdit::Input( const DeviceInput& DeviceI, const InputEventType type, c
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case MODE_PLAYING: InputPlay( DeviceI, type, GameI, MenuI, StyleI ); break;
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case MODE_PLAYING: InputPlay( DeviceI, type, GameI, MenuI, StyleI ); break;
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default: ASSERT(0);
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default: ASSERT(0);
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}
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}
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UpdateTextInfo();
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}
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}
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@@ -1455,6 +1452,11 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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break;
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break;
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}
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}
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case SM_DoUpdateTextInfo:
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this->PostScreenMessage( SM_DoUpdateTextInfo, 0.5f );
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UpdateTextInfo();
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break;
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case SM_GainFocus:
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case SM_GainFocus:
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/* We do this ourself. */
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/* We do this ourself. */
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SOUND->HandleSongTimer( false );
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SOUND->HandleSongTimer( false );
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