cleanup.
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@@ -27,7 +27,7 @@ InputHandler_SDL::InputHandler_SDL()
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#ifdef _XBOX
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//strange hardware timing issue with 3rd party controllers
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Sleep(750) ;
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Sleep(750);
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#endif
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SDL_EnableKeyRepeat( 0, 0 );
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@@ -88,13 +88,11 @@ InputHandler_SDL::~InputHandler_SDL()
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void InputHandler_SDL::Update(float fDeltaTime)
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{
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#ifdef _XBOX
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static int lastValX1 = 0 ;
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static int lastValY1 = 0 ;
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static int lastValX2 = 0 ;
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static int lastValY2 = 0 ;
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static int resolutionChanged = 0 ;
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static int lastValX1 = 0;
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static int lastValY1 = 0;
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static int lastValX2 = 0;
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static int lastValY2 = 0;
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static int resolutionChanged = 0;
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#endif
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SDL_Event event;
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@@ -133,57 +131,27 @@ void InputHandler_SDL::Update(float fDeltaTime)
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case SDL_JOYAXISMOTION:
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{
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#ifdef _XBOX
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resolutionChanged = 1 ;
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/* XXX: If you want to adjust the screen, use the menu. Screen
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* adjustment code doesn't belong in the input driver. */
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resolutionChanged = 1;
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if ( abs(event.jaxis.value) > 15600 )
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{
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switch ( event.jaxis.axis )
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{
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case 0 :
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{
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lastValX1 = event.jaxis.value ;
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break;
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}
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case 1 :
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{
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lastValY1 = event.jaxis.value ;
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break;
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}
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case 2 :
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{
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lastValX2 = event.jaxis.value ;
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break;
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}
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case 3 :
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{
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lastValY2 = event.jaxis.value ;
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break;
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}
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case 0: lastValX1 = event.jaxis.value; break;
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case 1: lastValY1 = event.jaxis.value; break;
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case 2: lastValX2 = event.jaxis.value; break;
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case 3: lastValY2 = event.jaxis.value; break;
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}
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}
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else
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{
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switch ( event.jaxis.axis )
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{
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case 0 :
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{
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lastValX1 = 0;
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break;
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}
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case 1 :
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{
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lastValY1 = 0 ;
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break;
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}
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case 2 :
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{
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lastValX2 = 0;
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break;
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}
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case 3 :
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{
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lastValY2 = 0;
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break;
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}
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case 0: lastValX1 = 0; break;
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case 1: lastValY1 = 0; break;
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case 2: lastValX2 = 0; break;
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case 3: lastValY2 = 0; break;
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}
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}
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#else
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@@ -214,22 +182,22 @@ void InputHandler_SDL::Update(float fDeltaTime)
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{
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if ( lastValX1 || lastValY1 || lastValX2 || lastValY2 )
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{
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PREFSMAN->m_fScreenPosX += ((float)lastValX1/32767.0f) ;
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PREFSMAN->m_fScreenPosX += ((float)lastValX1/32767.0f);
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if ( PREFSMAN->m_fScreenPosX < 0)
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PREFSMAN->m_fScreenPosX = 0 ;
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PREFSMAN->m_fScreenPosX = 0;
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PREFSMAN->m_fScreenPosY -= ((float)lastValY1/32767.0f) ;
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PREFSMAN->m_fScreenPosY -= ((float)lastValY1/32767.0f);
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if ( PREFSMAN->m_fScreenPosY < 0)
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PREFSMAN->m_fScreenPosY = 0 ;
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PREFSMAN->m_fScreenPosY = 0;
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PREFSMAN->m_fScreenWidth += ((float)lastValX2/32767.0f) ;
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PREFSMAN->m_fScreenHeight -= ((float)lastValY2/32767.0f) ;
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PREFSMAN->m_fScreenWidth += ((float)lastValX2/32767.0f);
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PREFSMAN->m_fScreenHeight -= ((float)lastValY2/32767.0f);
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DISPLAY->ResolutionChanged() ;
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DISPLAY->ResolutionChanged();
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}
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else
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{
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resolutionChanged = 0 ;
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resolutionChanged = 0;
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}
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}
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#endif
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