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@@ -17,7 +17,7 @@
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#include "RageBitmapTexture.h"
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#include "RageMovieTexture.h"
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#include "RageUtil.h"
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#include "RageHelper.h"
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#include "RageLog.h"
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#include "ErrorCatcher/ErrorCatcher.h"
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RageTextureManager* TEXTURE = NULL;
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@@ -43,7 +43,7 @@ RageTextureManager::~RageTextureManager()
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while( pos != NULL ) // iterate over all k/v pairs in map
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{
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m_mapPathToTexture.GetNextAssoc( pos, sPath, pTexture );
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HELPER.Log( "TEXTURE LEAK: '%s', RefCount = %d.", sPath, pTexture->m_iRefCount );
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LOG->WriteLine( "TEXTURE LEAK: '%s', RefCount = %d.", sPath, pTexture->m_iRefCount );
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SAFE_DELETE( pTexture );
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}
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@@ -58,7 +58,7 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, const DWORD
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{
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sTexturePath.MakeLower();
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// HELPER.Log( "RageTextureManager::LoadTexture(%s).", sTexturePath );
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// LOG->WriteLine( "RageTextureManager::LoadTexture(%s).", sTexturePath );
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// holder for the new texture
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RageTexture* pTexture;
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@@ -74,7 +74,7 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, const DWORD
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if( bForceReload )
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pTexture->Reload( m_dwMaxTextureSize, m_dwTextureColorDepth, dwHints );
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HELPER.Log( "RageTextureManager: '%s' now has %d references.", sTexturePath, pTexture->m_iRefCount );
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LOG->WriteLine( "RageTextureManager: '%s' now has %d references.", sTexturePath, pTexture->m_iRefCount );
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}
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else // the texture is not already loaded
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{
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@@ -87,7 +87,7 @@ RageTexture* RageTextureManager::LoadTexture( CString sTexturePath, const DWORD
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pTexture = (RageTexture*) new RageBitmapTexture( m_pScreen, sTexturePath, m_dwMaxTextureSize, m_dwTextureColorDepth, dwHints );
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HELPER.Log( "RageTextureManager: Finished loading '%s' - %d references.", sTexturePath );
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LOG->WriteLine( "RageTextureManager: Finished loading '%s' - %d references.", sTexturePath );
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m_mapPathToTexture.SetAt( sTexturePath, pTexture );
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@@ -113,11 +113,11 @@ void RageTextureManager::UnloadTexture( CString sTexturePath )
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{
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sTexturePath.MakeLower();
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// HELPER.Log( "RageTextureManager::UnloadTexture(%s).", sTexturePath );
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// LOG->WriteLine( "RageTextureManager::UnloadTexture(%s).", sTexturePath );
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if( sTexturePath == "" )
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{
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HELPER.Log( "RageTextureManager::UnloadTexture(): tried to Unload a blank texture." );
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LOG->WriteLine( "RageTextureManager::UnloadTexture(): tried to Unload a blank texture." );
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return;
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}
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@@ -128,13 +128,13 @@ void RageTextureManager::UnloadTexture( CString sTexturePath )
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pTexture->m_iRefCount--;
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if( pTexture->m_iRefCount == 0 ) // there are no more references to this texture
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{
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HELPER.Log( ssprintf("RageTextureManager: '%s' will be deleted. It has %d references.", sTexturePath, pTexture->m_iRefCount) );
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LOG->WriteLine( ssprintf("RageTextureManager: '%s' will be deleted. It has %d references.", sTexturePath, pTexture->m_iRefCount) );
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SAFE_DELETE( pTexture ); // free the texture
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m_mapPathToTexture.RemoveKey( sTexturePath ); // and remove the key in the map
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}
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else
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{
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HELPER.Log( "RageTextureManager: '%s' will not be deleted. It still has %d references.", sTexturePath, pTexture->m_iRefCount );
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LOG->WriteLine( "RageTextureManager: '%s' will not be deleted. It still has %d references.", sTexturePath, pTexture->m_iRefCount );
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}
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}
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else // texture not found
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