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@@ -38,7 +38,7 @@ Actor::Actor()
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m_fVibrationDistance = 5.0f;
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m_bVisibleThisFrame = FALSE;
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m_bShadow = true;
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m_bShadow = false;
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m_fShadowLength = 4;
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m_bBlendAdd = false;
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@@ -140,7 +140,7 @@ void Actor::Draw() // set the world matrix and calculate actor properties, the
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void Actor::Update( float fDeltaTime )
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{
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// HELPER.Log( "Actor::Update( %f )", fDeltaTime );
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// LOG->WriteLine( "Actor::Update( %f )", fDeltaTime );
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// update effect
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switch( m_Effect )
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@@ -165,7 +165,7 @@ void Actor::Update( float fDeltaTime )
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m_bTweeningTowardEndColor = TRUE;
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}
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}
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//HELPER.Log( "Actor::m_fPercentBetweenColors %f", m_fPercentBetweenColors );
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//LOG->WriteLine( "Actor::m_fPercentBetweenColors %f", m_fPercentBetweenColors );
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break;
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case wagging:
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m_fWagTimer += fDeltaTime;
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