remove DefaultCpuModifiers; use Lua if needed
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@@ -14,7 +14,6 @@ static RString PLAYER_COLOR_NAME( size_t p ) { return ssprintf("ColorP%dCommand"
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ThemeMetric<RString> CommonMetrics::INITIAL_SCREEN ("Common","InitialScreen");
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ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
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ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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ThemeMetric<RString> CommonMetrics::DEFAULT_CPU_MODIFIERS ("Common","DefaultCpuModifiers" );
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ThemeMetric1D<apActorCommands> CommonMetrics::PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
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LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
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ThemeMetric<int> CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS("Common","MaxCourseEntriesBeforeShowVarious");
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@@ -53,7 +53,6 @@ namespace CommonMetrics
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extern ThemeMetric<RString> INITIAL_SCREEN;
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extern ThemeMetric<RString> FIRST_ATTRACT_SCREEN;
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extern ThemeMetric<RString> DEFAULT_MODIFIERS;
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extern ThemeMetric<RString> DEFAULT_CPU_MODIFIERS;
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extern ThemeMetric1D<apActorCommands> PLAYER_COLOR;
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extern LocalizedString WINDOW_TITLE;
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extern ThemeMetric<int> MAX_COURSE_ENTRIES_BEFORE_VARIOUS;
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@@ -447,9 +447,6 @@ void GameState::PlayersFinalized()
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LoadCurrentSettingsFromProfile( pn );
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}
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FOREACH_PotentialCpuPlayer( pn )
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ApplyPreferredModifiers( pn, CommonMetrics::DEFAULT_CPU_MODIFIERS );
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}
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void GameState::EndGame()
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