remove DefaultCpuModifiers; use Lua if needed

This commit is contained in:
Glenn Maynard
2007-04-17 17:29:54 +00:00
parent 1f71dc3241
commit 6f0eba5783
3 changed files with 0 additions and 5 deletions
-1
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@@ -14,7 +14,6 @@ static RString PLAYER_COLOR_NAME( size_t p ) { return ssprintf("ColorP%dCommand"
ThemeMetric<RString> CommonMetrics::INITIAL_SCREEN ("Common","InitialScreen");
ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
ThemeMetric<RString> CommonMetrics::DEFAULT_CPU_MODIFIERS ("Common","DefaultCpuModifiers" );
ThemeMetric1D<apActorCommands> CommonMetrics::PLAYER_COLOR ("Common",PLAYER_COLOR_NAME,NUM_PLAYERS);
LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
ThemeMetric<int> CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS("Common","MaxCourseEntriesBeforeShowVarious");
-1
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@@ -53,7 +53,6 @@ namespace CommonMetrics
extern ThemeMetric<RString> INITIAL_SCREEN;
extern ThemeMetric<RString> FIRST_ATTRACT_SCREEN;
extern ThemeMetric<RString> DEFAULT_MODIFIERS;
extern ThemeMetric<RString> DEFAULT_CPU_MODIFIERS;
extern ThemeMetric1D<apActorCommands> PLAYER_COLOR;
extern LocalizedString WINDOW_TITLE;
extern ThemeMetric<int> MAX_COURSE_ENTRIES_BEFORE_VARIOUS;
-3
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@@ -447,9 +447,6 @@ void GameState::PlayersFinalized()
LoadCurrentSettingsFromProfile( pn );
}
FOREACH_PotentialCpuPlayer( pn )
ApplyPreferredModifiers( pn, CommonMetrics::DEFAULT_CPU_MODIFIERS );
}
void GameState::EndGame()