remove DefaultCpuModifiers; use Lua if needed
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@@ -447,9 +447,6 @@ void GameState::PlayersFinalized()
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LoadCurrentSettingsFromProfile( pn );
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}
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FOREACH_PotentialCpuPlayer( pn )
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ApplyPreferredModifiers( pn, CommonMetrics::DEFAULT_CPU_MODIFIERS );
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}
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void GameState::EndGame()
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