Add support for #DISPLAYBPM in DWI and SM files
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@@ -675,9 +675,8 @@ void ScreenGameplay::LoadNextSong()
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m_textSongTitle.SetText( GAMESTATE->m_pCurSong->m_sMainTitle );
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/* XXX: set it to the current BPM, not the range */
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float fMinBPM, fMaxBPM;
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GAMESTATE->m_pCurSong->GetMinMaxBPM( fMinBPM, fMaxBPM );
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m_BPMDisplay.SetBPMRange( fMinBPM, fMaxBPM );
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/* What does this comment mean? -Chris */
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m_BPMDisplay.SetBPM( GAMESTATE->m_pCurSong );
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const bool bExtra = GAMESTATE->IsExtraStage() || GAMESTATE->IsExtraStage2();
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const bool bReverse[NUM_PLAYERS] = {
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