cleanup
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@@ -91,8 +91,7 @@ static void GetVideoCodecDebugInfo()
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LOG->Trace( "Scanning codec %s", FourCCToString(info.fccHandler).c_str() );
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CHECKPOINT;
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HIC hic;
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hic = ICOpen(info.fccType, info.fccHandler, ICMODE_DECOMPRESS);
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HIC hic = ICOpen( info.fccType, info.fccHandler, ICMODE_DECOMPRESS );
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if( !hic )
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{
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LOG->Info("Couldn't open video codec %s",
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@@ -110,21 +109,17 @@ static void GetVideoCodecDebugInfo()
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FourCCToString(info.fccHandler).c_str(), info.szName, info.szDescription );
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}
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else
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LOG->Info("ICGetInfo(%s) failed",
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FourCCToString(info.fccHandler).c_str());
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LOG->Info( "ICGetInfo(%s) failed", FourCCToString(info.fccHandler).c_str() );
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CHECKPOINT;
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ICClose(hic);
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}
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if(!i)
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if( i == 0 )
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LOG->Info( " None found" );
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}
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//-----------------------------------------------------------------------------
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// MovieTexture_DShow constructor
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//-----------------------------------------------------------------------------
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MovieTexture_DShow::MovieTexture_DShow( RageTextureID ID ) :
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RageMovieTexture( ID ),
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buffer_lock( "buffer_lock", 1 ),
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@@ -132,10 +127,10 @@ MovieTexture_DShow::MovieTexture_DShow( RageTextureID ID ) :
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{
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LOG->Trace( "MovieTexture_DShow::MovieTexture_DShow()" );
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static bool first = true;
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if( first )
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static bool bFirst = true;
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if( bFirst )
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{
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first = false;
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bFirst = false;
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GetVideoCodecDebugInfo();
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}
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@@ -183,7 +178,8 @@ MovieTexture_DShow::~MovieTexture_DShow()
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/* Shut down the graph. We can't call Stop() here, since that will
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* call SkipUpdates again, which will deadlock if we call it twice
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* in a row. */
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if (m_pGB) {
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if( m_pGB )
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{
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LOG->Trace( "MovieTexture_DShow: shutdown" );
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LOG->Flush();
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CComPtr<IMediaControl> pMC;
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@@ -220,7 +216,7 @@ void MovieTexture_DShow::CheckFrame()
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CreateTexture();
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// DirectShow feeds us in BGR8
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RageSurface *fromDShow = CreateSurfaceFrom(
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RageSurface *pFromDShow = CreateSurfaceFrom(
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m_iSourceWidth, m_iSourceHeight,
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24,
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0xFF0000,
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@@ -229,7 +225,8 @@ void MovieTexture_DShow::CheckFrame()
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0x000000,
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(uint8_t *) buffer, m_iSourceWidth*3 );
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/* Optimization notes:
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/*
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* Optimization notes:
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*
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* With D3D, this surface can be anything; it'll convert it on the fly. If
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* it happens to exactly match the texture, it'll copy a little faster.
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@@ -242,12 +239,12 @@ void MovieTexture_DShow::CheckFrame()
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CHECKPOINT;
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DISPLAY->UpdateTexture(
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m_uTexHandle,
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fromDShow,
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pFromDShow,
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0, 0,
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m_iImageWidth, m_iImageHeight );
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CHECKPOINT;
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delete fromDShow;
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delete pFromDShow;
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buffer = NULL;
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@@ -36,7 +36,6 @@ protected:
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char *output;
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MovieTexture_DShow* m_pTexture; // the video surface we will copy new frames to
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// D3DFORMAT m_TextureFormat; // Texture format
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};
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#endif
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@@ -1,5 +1,7 @@
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#ifndef RAGEMOVIETEXTURE_FFMPEG_H
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#define RAGEMOVIETEXTURE_FFMPEG_H
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/* MovieTexture_FFMpeg - FFMpeg movie renderer. */
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#ifndef RAGE_MOVIE_TEXTURE_FFMPEG_H
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#define RAGE_MOVIE_TEXTURE_FFMPEG_H
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#include "MovieTexture_Generic.h"
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