SoundEffectControl_Off for none
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@@ -984,7 +984,7 @@ void ScreenGameplay::SetupSong( int iSongIndex )
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RString sType;
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RString sType;
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switch( GAMESTATE->m_SongOptions.GetCurrent().m_SoundEffectType )
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switch( GAMESTATE->m_SongOptions.GetCurrent().m_SoundEffectType )
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{
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{
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case SongOptions::SOUNDEFFECT_OFF: sType = ""; break;
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case SongOptions::SOUNDEFFECT_OFF: sType = "SoundEffectControl_Off"; break;
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case SongOptions::SOUNDEFFECT_SPEED: sType = "SoundEffectControl_Speed"; break;
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case SongOptions::SOUNDEFFECT_SPEED: sType = "SoundEffectControl_Speed"; break;
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case SongOptions::SOUNDEFFECT_PITCH: sType = "SoundEffectControl_Pitch"; break;
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case SongOptions::SOUNDEFFECT_PITCH: sType = "SoundEffectControl_Pitch"; break;
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}
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}
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