various other cleanup
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@@ -48,9 +48,7 @@ public:
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float GetSecondsToDestination() const;
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int GetNumItems() const { return m_iNumItems; }
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//
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// Commands
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//
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void PushSelf( lua_State *L );
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protected:
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+2
-2
@@ -102,7 +102,7 @@ void BGAnimation::LoadFromAniDir( const RString &_sAniDir )
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if( DoesFileExist(sPathToIni) )
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{
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// This is a new style BGAnimation (using .ini)
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// This is a 3.9-style BGAnimation (using .ini)
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IniFile ini;
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ini.ReadFile( sPathToIni );
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@@ -117,7 +117,7 @@ void BGAnimation::LoadFromAniDir( const RString &_sAniDir )
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}
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else
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{
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// This is an old style BGAnimation (not using .ini)
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// This is an 3.0 and before-style BGAnimation (not using .ini)
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// loading a directory of layers
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vector<RString> asImagePaths;
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+1
-1
@@ -61,7 +61,7 @@ void Banner::LoadFromCachedBanner( const RString &sPath )
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}
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else
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{
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/* Try to load the low quality version. */
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// Try to load the low quality version.
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ID = BANNERCACHE->LoadCachedBanner( sPath );
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}
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