various other cleanup
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@@ -66,13 +66,13 @@ public:
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// Lua
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void PushSelf( lua_State *L );
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PlayerNumber m_pn;
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MultiPlayer m_mp;
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bool m_bIsDummy;
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PlayerNumber m_pn;
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MultiPlayer m_mp;
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bool m_bIsDummy;
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int m_iDummyIndex;
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int m_iAddToDifficulty; // if > 0, use the Nth harder Steps
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bool m_bPlayerEnabled; // IsEnabled cache for iterators
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PlayerState m_PlayerStateDummy;
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bool m_bPlayerEnabled; // IsEnabled cache for iterators
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PlayerState m_PlayerStateDummy;
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PlayerStageStats m_PlayerStageStatsDummy;
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SoundEffectControl m_SoundEffectControl;
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@@ -83,8 +83,8 @@ public:
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BitmapText *m_ptextCourseSongNumber;
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BitmapText *m_ptextStepsDescription;
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ScoreDisplay *m_pPrimaryScoreDisplay;
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ScoreDisplay *m_pSecondaryScoreDisplay;
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ScoreDisplay *m_pPrimaryScoreDisplay;
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ScoreDisplay *m_pSecondaryScoreDisplay;
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ScoreKeeper *m_pPrimaryScoreKeeper;
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ScoreKeeper *m_pSecondaryScoreKeeper;
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BitmapText *m_ptextPlayerOptions;
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