add disabled benchmark code (which I've been using for a while
and want to at least get committed somewhere)
This commit is contained in:
@@ -91,6 +91,27 @@ ScreenDemonstration::ScreenDemonstration() : ScreenGameplay( false )
|
|||||||
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
|
||||||
|
|
||||||
// choose some cool options
|
// choose some cool options
|
||||||
|
int Benchmark = 0;
|
||||||
|
if(Benchmark)
|
||||||
|
{
|
||||||
|
/* Note that you also need to make sure you benchmark with the
|
||||||
|
* same notes. I use a copy of MaxU with only heavy notes included. */
|
||||||
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
||||||
|
continue;
|
||||||
|
|
||||||
|
/* Lots and lots of arrows. This might even bias to arrows a little
|
||||||
|
* too much. */
|
||||||
|
GAMESTATE->m_PlayerOptions[p] = PlayerOptions();
|
||||||
|
GAMESTATE->m_PlayerOptions[p].m_fArrowScrollSpeed = .25f;
|
||||||
|
GAMESTATE->m_PlayerOptions[p].m_bEffects[ PlayerOptions::EFFECT_SPACE ] = true;
|
||||||
|
GAMESTATE->m_PlayerOptions[p].m_bEffects[ PlayerOptions::EFFECT_MINI ] = true;
|
||||||
|
}
|
||||||
|
GAMESTATE->m_SongOptions.m_LifeType = SongOptions::LIFE_BATTERY;
|
||||||
|
GAMESTATE->m_SongOptions.m_FailType = SongOptions::FAIL_OFF;
|
||||||
|
}
|
||||||
|
|
||||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
||||||
|
|||||||
Reference in New Issue
Block a user