Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -18,10 +18,10 @@ public:
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virtual void Update( float fDelta );
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virtual void MenuLeft( PlayerNumber pn, const InputEventType type );
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virtual void MenuRight( PlayerNumber pn, const InputEventType type );
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virtual void MenuUp( PlayerNumber pn, const InputEventType type );
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virtual void MenuDown( PlayerNumber pn, const InputEventType type );
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virtual void MenuLeft( const InputEventPlus &input );
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virtual void MenuRight( const InputEventPlus &input );
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virtual void MenuUp( const InputEventPlus &input );
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virtual void MenuDown( const InputEventPlus &input );
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virtual void MenuStart( PlayerNumber pn );
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void TweenOursOnScreen();
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void TweenOursOffScreen();
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