Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -171,7 +171,7 @@ void ScreenPackages::MenuStart( PlayerNumber pn )
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ScreenWithMenuElements::MenuStart( pn );
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}
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void ScreenPackages::MenuUp( PlayerNumber pn, const InputEventType type )
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void ScreenPackages::MenuUp( const InputEventPlus &input )
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{
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if ( m_bIsDownloading )
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return;
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@@ -191,10 +191,10 @@ void ScreenPackages::MenuUp( PlayerNumber pn, const InputEventType type )
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UpdateLinksList();
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}
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}
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ScreenWithMenuElements::MenuUp( pn, type );
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ScreenWithMenuElements::MenuUp( input );
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}
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void ScreenPackages::MenuDown( PlayerNumber pn, const InputEventType type )
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void ScreenPackages::MenuDown( const InputEventPlus &input )
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{
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if ( m_bIsDownloading )
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return;
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@@ -215,10 +215,10 @@ void ScreenPackages::MenuDown( PlayerNumber pn, const InputEventType type )
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UpdateLinksList();
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}
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}
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ScreenWithMenuElements::MenuDown( pn, type );
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ScreenWithMenuElements::MenuDown( input );
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}
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void ScreenPackages::MenuLeft( PlayerNumber pn, const InputEventType type )
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void ScreenPackages::MenuLeft( const InputEventPlus &input )
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{
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if ( m_bIsDownloading )
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return;
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@@ -240,15 +240,17 @@ void ScreenPackages::MenuLeft( PlayerNumber pn, const InputEventType type )
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COMMAND( m_sprExistingBG, "Back" );
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COMMAND( m_sprWebBG, "Away" );
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}
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ScreenWithMenuElements::MenuLeft( pn, type );
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ScreenWithMenuElements::MenuLeft( input );
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}
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void ScreenPackages::MenuRight( PlayerNumber pn, const InputEventType type )
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void ScreenPackages::MenuRight( const InputEventPlus &input )
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{
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if ( m_bIsDownloading )
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return;
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MenuLeft( pn, type );
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ScreenWithMenuElements::MenuRight( pn, type );
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/* Huh? */
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MenuLeft( input );
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ScreenWithMenuElements::MenuRight( input );
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}
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void ScreenPackages::MenuBack( PlayerNumber pn )
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