Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -344,7 +344,7 @@ void ScreenOptionsManageProfiles::AfterChangeRow( PlayerNumber pn )
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ScreenOptions::AfterChangeRow( pn );
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}
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void ScreenOptionsManageProfiles::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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void ScreenOptionsManageProfiles::ProcessMenuStart( const InputEventPlus &input )
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{
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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OptionRow &row = *m_pRows[iCurRow];
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