Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.

This commit is contained in:
Glenn Maynard
2005-09-23 00:44:52 +00:00
parent df8153cf7b
commit 6ea2f37a36
40 changed files with 218 additions and 185 deletions
+2 -2
View File
@@ -129,7 +129,7 @@ void ScreenOptionsEditProfile::AfterChangeValueInRow( int iRow, PlayerNumber pn
GAMESTATE->m_sEditLocalProfileID.Set( GAMESTATE->m_sEditLocalProfileID );
}
void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
void ScreenOptionsEditProfile::ProcessMenuStart( const InputEventPlus &input )
{
int iRow = GetCurrentRow();;
//OptionRow &row = *m_pRows[iRow];
@@ -141,7 +141,7 @@ void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEve
}
break;
default:
ScreenOptions::ProcessMenuStart( pn, type );
ScreenOptions::ProcessMenuStart( input );
break;
}
}