Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -129,7 +129,7 @@ void ScreenOptionsEditProfile::AfterChangeValueInRow( int iRow, PlayerNumber pn
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GAMESTATE->m_sEditLocalProfileID.Set( GAMESTATE->m_sEditLocalProfileID );
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}
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void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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void ScreenOptionsEditProfile::ProcessMenuStart( const InputEventPlus &input )
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{
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int iRow = GetCurrentRow();;
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//OptionRow &row = *m_pRows[iRow];
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@@ -141,7 +141,7 @@ void ScreenOptionsEditProfile::ProcessMenuStart( PlayerNumber pn, const InputEve
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}
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break;
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default:
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ScreenOptions::ProcessMenuStart( pn, type );
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ScreenOptions::ProcessMenuStart( input );
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break;
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}
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}
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