Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -388,7 +388,7 @@ void ScreenOptionsEditCourseEntry::ExportOptions( int iRow, const vector<PlayerN
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}
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}
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void ScreenOptionsEditCourseEntry::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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void ScreenOptionsEditCourseEntry::ProcessMenuStart( const InputEventPlus &input )
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{
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switch( m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber] )
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{
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