Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -238,7 +238,7 @@ void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector<PlayerNumber
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}
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}
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void ScreenOptionsEditCourse::ProcessMenuStart( PlayerNumber pn, const InputEventType type )
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void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
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{
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int iCurRow = m_iCurrentRow[PLAYER_1];
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Course *pCourse = GAMESTATE->m_pCurCourse;
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