Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -39,8 +39,8 @@ public:
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protected:
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virtual void MenuStart( PlayerNumber pn );
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virtual void MenuUp( PlayerNumber pn, const InputEventType type );
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virtual void MenuDown( PlayerNumber pn, const InputEventType type );
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virtual void MenuUp( const InputEventPlus &input );
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virtual void MenuDown( const InputEventPlus &input );
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virtual void MenuBack( PlayerNumber pn );
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virtual void TweenOffScreen( );
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@@ -48,8 +48,8 @@ protected:
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private:
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void UpdateRoomsList();
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void MenuLeft( PlayerNumber pn, const InputEventType type );
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void MenuRight( PlayerNumber pn, const InputEventType type );
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void MenuLeft( const InputEventPlus &input );
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void MenuRight( const InputEventPlus &input );
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void CreateNewRoom( const CString& rName, const CString& rDesc );
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void DeployInfoBox();
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