Change MenuUp(pn,type) overrides to MenuUp(IEP), so info like DeviceI.ts is always accessible.
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@@ -118,7 +118,7 @@ void ScreenEditMenu::MenuDown( PlayerNumber pn )
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}
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}
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void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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void ScreenEditMenu::MenuLeft( const InputEventPlus &input )
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{
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if( m_Selector.CanGoLeft() )
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{
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@@ -126,7 +126,7 @@ void ScreenEditMenu::MenuLeft( PlayerNumber pn, const InputEventType type )
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}
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}
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void ScreenEditMenu::MenuRight( PlayerNumber pn, const InputEventType type )
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void ScreenEditMenu::MenuRight( const InputEventPlus &input )
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{
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if( m_Selector.CanGoRight() )
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{
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