Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
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@@ -51,11 +51,11 @@ void AnimatedTexture::Load( const RString &sTexOrIniPath )
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{
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IniFile ini;
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if( !ini.ReadFile( sTexOrIniPath ) )
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RageException::Throw( "Error reading %s: %s", sTexOrIniPath.c_str(), ini.GetError().c_str() );
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RageException::Throw( "Error reading \"%s\": %s", sTexOrIniPath.c_str(), ini.GetError().c_str() );
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const XNode* pAnimatedTexture = ini.GetChild("AnimatedTexture");
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if( pAnimatedTexture == NULL )
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RageException::Throw( "The animated texture file '%s' doesn't contain a section called 'AnimatedTexture'.", sTexOrIniPath.c_str() );
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RageException::Throw( "The animated texture file \"%s\" doesn't contain a section called \"AnimatedTexture\".", sTexOrIniPath.c_str() );
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pAnimatedTexture->GetAttrValue( "TexVelocityX", m_vTexVelocity.x );
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pAnimatedTexture->GetAttrValue( "TexVelocityY", m_vTexVelocity.y );
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@@ -214,7 +214,7 @@ RageVector2 AnimatedTexture::GetTextureTranslate()
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return v;
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}
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#define THROW RageException::Throw( "Parse error in \"%s\" at line %d: '%s'", sPath.c_str(), iLineNum, sLine.c_str() )
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#define THROW RageException::Throw( "Parse error in \"%s\" at line %d: \"%s\".", sPath.c_str(), iLineNum, sLine.c_str() )
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bool msAnimation::LoadMilkshapeAsciiBones( RString sAniName, RString sPath )
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{
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