move a line to outside the player loop, since it only needs to happen once.
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@@ -250,8 +250,8 @@ void BeginnerHelper::Update( float fDeltaTime )
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Step( pn, iStep );
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}
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}
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m_fLastBeatChecked = fCurBeat;
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}
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m_fLastBeatChecked = fCurBeat;
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ActorFrame::Update( fDeltaTime );
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m_mDancePad.Update( fDeltaTime );
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