SetPosition
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@@ -564,6 +564,12 @@ void Model::PlayAnimation( const RString &sAniName, float fPlayRate )
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UpdateTempGeometry();
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UpdateTempGeometry();
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}
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}
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void Model::SetPosition( float fSeconds )
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{
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m_fCurFrame = FRAMES_PER_SECOND * fSeconds;
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m_fCurFrame = clamp( m_fCurFrame, 0, (float) m_pCurAnimation->nTotalFrames );
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}
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void Model::AdvanceFrame( float fDeltaTime )
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void Model::AdvanceFrame( float fDeltaTime )
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{
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{
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if( m_pGeometry == NULL ||
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if( m_pGeometry == NULL ||
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@@ -777,6 +783,7 @@ bool Model::MaterialsNeedNormals() const
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class LunaModel: public Luna<Model>
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class LunaModel: public Luna<Model>
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{
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{
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public:
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public:
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static int position( T* p, lua_State *L ) { p->SetPosition( FArg(1) ); return 0; }
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static int playanimation( T* p, lua_State *L ) { p->PlayAnimation(SArg(1),FArg(2)); return 0; }
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static int playanimation( T* p, lua_State *L ) { p->PlayAnimation(SArg(1),FArg(2)); return 0; }
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static int SetDefaultAnimation( T* p, lua_State *L ) { p->SetDefaultAnimation(SArg(1),FArg(2)); return 0; }
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static int SetDefaultAnimation( T* p, lua_State *L ) { p->SetDefaultAnimation(SArg(1),FArg(2)); return 0; }
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static int loop( T* p, lua_State *L ) { p->SetLoop(BArg(1)); return 0; }
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static int loop( T* p, lua_State *L ) { p->SetLoop(BArg(1)); return 0; }
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@@ -784,6 +791,7 @@ public:
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LunaModel()
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LunaModel()
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{
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{
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ADD_METHOD( position );
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ADD_METHOD( playanimation );
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ADD_METHOD( playanimation );
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ADD_METHOD( SetDefaultAnimation );
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ADD_METHOD( SetDefaultAnimation );
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ADD_METHOD( loop );
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ADD_METHOD( loop );
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@@ -32,6 +32,7 @@ public:
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void PlayAnimation( const RString &sAniName, float fPlayRate = 1 );
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void PlayAnimation( const RString &sAniName, float fPlayRate = 1 );
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void SetRate( float fRate ) { m_fCurAnimationRate = fRate; }
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void SetRate( float fRate ) { m_fCurAnimationRate = fRate; }
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void SetLoop( bool b ) { m_bLoop = b; }
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void SetLoop( bool b ) { m_bLoop = b; }
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void SetPosition( float fSeconds );
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virtual void Update( float fDelta );
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virtual void Update( float fDelta );
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virtual bool EarlyAbortDraw() const;
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virtual bool EarlyAbortDraw() const;
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