Ez2 changes
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@@ -23,15 +23,10 @@
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const float LOCK_INPUT_TIME = 0.30f; // lock input while waiting for tweening to complete
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#define MORE_PAGE1_X THEME->GetMetricF("ScreenSelectDifficulty","MorePage1X")
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#define MORE_PAGE1_Y THEME->GetMetricF("ScreenSelectDifficulty","MorePage1Y")
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#define MORE_PAGE2_X THEME->GetMetricF("ScreenSelectDifficulty","MorePage2X")
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#define MORE_PAGE2_Y THEME->GetMetricF("ScreenSelectDifficulty","MorePage2Y")
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#define EXPLANATION_PAGE1_X THEME->GetMetricF("ScreenSelectDifficulty","ExplanationPage1X")
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#define EXPLANATION_PAGE1_Y THEME->GetMetricF("ScreenSelectDifficulty","ExplanationPage1Y")
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#define EXPLANATION_PAGE2_X THEME->GetMetricF("ScreenSelectDifficulty","ExplanationPage2X")
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#define EXPLANATION_PAGE2_Y THEME->GetMetricF("ScreenSelectDifficulty","ExplanationPage2Y")
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#define MORE_X( p ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("MorePage%dX",p+1))
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#define MORE_Y( i ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("MorePage%dY",i+1))
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#define EXPLANATION_X( p ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("ExplanationPage%dX",p+1))
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#define EXPLANATION_Y( i ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("ExplanationPage%dY",i+1))
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#define EASY_X THEME->GetMetricF("ScreenSelectDifficulty","EasyX")
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#define EASY_Y THEME->GetMetricF("ScreenSelectDifficulty","EasyY")
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#define MEDIUM_X THEME->GetMetricF("ScreenSelectDifficulty","MediumX")
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@@ -42,10 +37,8 @@ const float LOCK_INPUT_TIME = 0.30f; // lock input while waiting for tweening to
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#define ONI_Y THEME->GetMetricF("ScreenSelectDifficulty","OniY")
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#define ENDLESS_X THEME->GetMetricF("ScreenSelectDifficulty","EndlessX")
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#define ENDLESS_Y THEME->GetMetricF("ScreenSelectDifficulty","EndlessY")
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#define CURSOR_OFFSET_P1_X THEME->GetMetricF("ScreenSelectDifficulty","CursorOffsetP1X")
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#define CURSOR_OFFSET_P1_Y THEME->GetMetricF("ScreenSelectDifficulty","CursorOffsetP1Y")
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#define CURSOR_OFFSET_P2_X THEME->GetMetricF("ScreenSelectDifficulty","CursorOffsetP2X")
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#define CURSOR_OFFSET_P2_Y THEME->GetMetricF("ScreenSelectDifficulty","CursorOffsetP2Y")
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#define CURSOR_OFFSET_X( p ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("CursorOffsetP%dX",p+1))
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#define CURSOR_OFFSET_Y( i ) THEME->GetMetricF("ScreenSelectDifficulty",ssprintf("CursorOffsetP%dY",i+1))
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#define CURSOR_SHADOW_LENGTH_X THEME->GetMetricF("ScreenSelectDifficulty","CursorShadowLengthX")
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#define CURSOR_SHADOW_LENGTH_Y THEME->GetMetricF("ScreenSelectDifficulty","CursorShadowLengthY")
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#define HELP_TEXT THEME->GetMetric("ScreenSelectDifficulty","HelpText")
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@@ -54,34 +47,6 @@ const float LOCK_INPUT_TIME = 0.30f; // lock input while waiting for tweening to
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#define NEXT_SCREEN_ONI THEME->GetMetric("ScreenSelectDifficulty","NextScreenOni")
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float MORE_X( int iIndex ) {
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switch( iIndex ) {
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case 0: return MORE_PAGE1_X;
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case 1: return MORE_PAGE2_X;
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default: ASSERT(0); return 0;
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}
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}
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float MORE_Y( int iIndex ) {
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switch( iIndex ) {
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case 0: return MORE_PAGE1_Y;
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case 1: return MORE_PAGE2_Y;
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default: ASSERT(0); return 0;
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}
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}
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float EXPLANATION_X( int iIndex ) {
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switch( iIndex ) {
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case 0: return EXPLANATION_PAGE1_X;
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case 1: return EXPLANATION_PAGE2_X;
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default: ASSERT(0); return 0;
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}
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}
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float EXPLANATION_Y( int iIndex ) {
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switch( iIndex ) {
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case 0: return EXPLANATION_PAGE1_Y;
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case 1: return EXPLANATION_PAGE2_Y;
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default: ASSERT(0); return 0;
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}
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}
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float ITEM_X( int iItemIndex ) {
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switch( iItemIndex ) {
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case 0: return EASY_X;
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@@ -102,20 +67,8 @@ float ITEM_Y( int iItemIndex ) {
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default: ASSERT(0); return 0;
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}
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}
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float CURSOR_X( int iItemIndex, int p ) {
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switch( p ) {
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case PLAYER_1: return ITEM_X(iItemIndex) + CURSOR_OFFSET_P1_X;
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case PLAYER_2: return ITEM_X(iItemIndex) + CURSOR_OFFSET_P2_X;
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default: ASSERT(0); return 0;
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}
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}
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float CURSOR_Y( int iItemIndex, int p ) {
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switch( p ) {
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case PLAYER_1: return ITEM_Y(iItemIndex) + CURSOR_OFFSET_P1_Y;
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case PLAYER_2: return ITEM_Y(iItemIndex) + CURSOR_OFFSET_P2_Y;
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default: ASSERT(0); return 0;
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}
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}
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float CURSOR_X( int iItemIndex, int p ) { return ITEM_X(iItemIndex) + CURSOR_OFFSET_X(p); }
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float CURSOR_Y( int iItemIndex, int p ) { return ITEM_Y(iItemIndex) + CURSOR_OFFSET_Y(p); }
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const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
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