Ez2 changes
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@@ -20,8 +20,6 @@ Andrew Livy
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/* Class Definition */
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const int NUM_EZ2STYLE_GRAPHICS = 4;
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// const int NUM_EZ2P_GRAPHICS = 4;
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class ScreenEz2SelectStyle : public Screen
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{
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@@ -30,6 +28,7 @@ public:
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virtual ~ScreenEz2SelectStyle(); // Destructor
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/* Public Function Prototypes */
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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virtual void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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virtual void HandleScreenMessage( const ScreenMessage SM );
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@@ -39,35 +38,22 @@ public:
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void MenuStart( PlayerNumber p );
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void MenuBack( PlayerNumber p );
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void MenuDown( PlayerNumber p );
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protected:
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void TweenOffScreen();
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void TweenPlyOffScreen();
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void TweenOnScreen();
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Sprite m_sprCursors[NUM_PLAYERS];
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Sprite m_sprControllers[NUM_PLAYERS];
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private:
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/* Private Function Prototypes */
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CArray<Style,Style> m_aPossibleStyles;
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ScrollingList m_ScrollingList;
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void RefreshStylesAndList();
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void Update( float fDeltaTime );
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void AnimateGraphics();
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void AnimateBackground();
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// void BeforeChange();
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void SetFadedStyles();
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// void AnimateGraphics();
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/* Variable Declarations */
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Sprite m_sprBackgrounds[NUM_STYLES];
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MenuElements m_Menu;
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Sprite m_sprOpt[NUM_EZ2STYLE_GRAPHICS];
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// Sprite m_sprPly[NUM_EZ2P_GRAPHICS];
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Sprite m_sprBackground[NUM_EZ2STYLE_GRAPHICS];
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// used for the bouncing of the '1p' and '2p' images
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float ez2_bounce;
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ScrollingList m_ScrList;
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ScrollingList m_ScrList_2ply;
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int m_iSelectedStyle;
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int m_iSelectedPlayer;
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RandomSample m_soundChange;
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RandomSample m_soundSelect;
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RandomSample m_soundInvalid;
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protected:
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RageSoundSample m_soundSelect;
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RageSoundSample m_soundChange;
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};
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