add metric to show only edits and hide the regular difficulties
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+15
-11
@@ -69,9 +69,9 @@ public:
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{
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"Edit Existing",
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"Delete Existing",
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"Create from Source by Copy",
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"Create from Souce by AutoGen",
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"Create with Blank"
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"Create new from Source by Copy",
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"Create new from Source by AutoGen",
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"Create new empty"
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};
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return s[a];
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}
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@@ -87,8 +87,8 @@ public:
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Steps* GetSelectedSourceSteps() const { ASSERT(m_iSelection[ROW_SOURCE_STEPS] < (int)m_vpSourceSteps.size()); return m_vpSourceSteps[m_iSelection[ROW_SOURCE_STEPS]]; }
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Action GetSelectedAction() const { ASSERT(m_iSelection[ROW_ACTION] < (int)m_Actions.size()); return m_Actions[m_iSelection[ROW_ACTION]]; }
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Difficulty GetSelectedDifficulty() { int iDifficulty = m_iSelection[ROW_STEPS]; CLAMP(iDifficulty,0,NUM_DIFFICULTIES-1); return (Difficulty)iDifficulty; }
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Difficulty GetSelectedSourceDifficulty() { int iDifficulty = m_iSelection[ROW_SOURCE_STEPS]; CLAMP(iDifficulty,0,NUM_DIFFICULTIES-1); return (Difficulty)iDifficulty; }
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Difficulty GetSelectedDifficulty();
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Difficulty GetSelectedSourceDifficulty();
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private:
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Sprite m_sprArrows[2];
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@@ -103,12 +103,16 @@ private:
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DifficultyMeter m_Meter;
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DifficultyMeter m_SourceMeter;
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CStringArray m_sGroups;
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vector<Song*> m_pSongs;
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vector<StepsType> m_StepsTypes;
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vector<Steps*> m_vpSteps;
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vector<Steps*> m_vpSourceSteps;
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vector<Action> m_Actions;
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vector<Difficulty> m_vDifficulties;
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vector<Difficulty> m_vSourceDifficulties;
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CStringArray m_sGroups;
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vector<Song*> m_pSongs;
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vector<StepsType> m_StepsTypes;
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vector<Steps*> m_vpSteps;
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vector<Steps*> m_vpSourceSteps;
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vector<Action> m_Actions;
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void OnRowValueChanged( Row row );
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void ChangeToRow( Row newRow );
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