fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used

This commit is contained in:
Chris Danford
2005-10-28 01:44:19 +00:00
parent 8c52221570
commit 6e5b3a5ed8
11 changed files with 34 additions and 20 deletions
+2 -2
View File
@@ -283,7 +283,7 @@ public:
};
map<CString, GamePrefs> m_mapGameNameToGamePrefs;
GamePrefs &GetCurrentGamePrefs() { return m_mapGameNameToGamePrefs[m_sCurrentGame]; } // inserts if not already present
GamePrefs &GetCurrentGamePrefs();
void SaveGamePrefsToDisk();
void ReadGamePrefsFromDisk();
@@ -293,7 +293,7 @@ public:
void PushSelf( lua_State *L );
protected:
void ReadPrefsFromFile( CString sIni );
void ReadPrefsFromFile( const CString &sIni );
};