fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
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@@ -425,7 +425,7 @@ void PrefsManager::ResetToFactoryDefaults()
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SavePrefsToDisk();
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}
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void PrefsManager::ReadPrefsFromFile( CString sIni )
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void PrefsManager::ReadPrefsFromFile( const CString &sIni )
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{
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IniFile ini;
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if( !ini.ReadFile(sIni) )
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@@ -512,13 +512,19 @@ CString PrefsManager::GetMovieDrivers()
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return m_sMovieDrivers;
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}
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CString PrefsManager::GetLightsDriver() {
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CString PrefsManager::GetLightsDriver()
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{
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if ( m_sLightsDriver.Get().empty() )
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return (CString)DEFAULT_LIGHTS_DRIVER;
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else
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return m_sLightsDriver;
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}
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PrefsManager::GamePrefs &PrefsManager::GetCurrentGamePrefs()
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{
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ASSERT( !m_sCurrentGame.Get().empty() );
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return m_mapGameNameToGamePrefs[m_sCurrentGame];
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}
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// lua start
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#include "LuaBinding.h"
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