fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
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@@ -684,7 +684,7 @@ void NetworkSyncManager::ProcessInput()
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GameName = m_packet.ReadNT();
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StyleName = m_packet.ReadNT();
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GAMESTATE->m_pCurGame = GAMEMAN->StringToGameType( GameName );
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GAMESTATE->SetCurGame( GAMEMAN->StringToGameType(GameName) );
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,StyleName) );
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SCREENMAN->SetNewScreen( "ScreenNetSelectMusic" ); //Should this be metric'd out?
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