fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used

This commit is contained in:
Chris Danford
2005-10-28 01:44:19 +00:00
parent 8c52221570
commit 6e5b3a5ed8
11 changed files with 34 additions and 20 deletions
+1 -1
View File
@@ -684,7 +684,7 @@ void NetworkSyncManager::ProcessInput()
GameName = m_packet.ReadNT();
StyleName = m_packet.ReadNT();
GAMESTATE->m_pCurGame = GAMEMAN->StringToGameType( GameName );
GAMESTATE->SetCurGame( GAMEMAN->StringToGameType(GameName) );
GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,StyleName) );
SCREENMAN->SetNewScreen( "ScreenNetSelectMusic" ); //Should this be metric'd out?