fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used

This commit is contained in:
Chris Danford
2005-10-28 01:44:19 +00:00
parent 8c52221570
commit 6e5b3a5ed8
11 changed files with 34 additions and 20 deletions
+1
View File
@@ -27,6 +27,7 @@ struct lua_State;
enum Message
{
Message_CurrentGameChanged,
Message_CurrentStyleChanged,
Message_PlayModeChanged,
Message_CurrentSongChanged,