fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used

This commit is contained in:
Chris Danford
2005-10-28 01:44:19 +00:00
parent 8c52221570
commit 6e5b3a5ed8
11 changed files with 34 additions and 20 deletions
+1
View File
@@ -12,6 +12,7 @@ MessageManager* MESSAGEMAN = NULL; // global and accessable from anywhere in our
static const CString MessageNames[] = {
"CurrentGameChanged",
"CurrentStyleChanged",
"PlayModeChanged",
"CurrentSongChanged",