fix PrefsManager::m_sCurrentGame not current, so GamePrefs from Static.ini weren't being used
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@@ -12,6 +12,7 @@ MessageManager* MESSAGEMAN = NULL; // global and accessable from anywhere in our
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static const CString MessageNames[] = {
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"CurrentGameChanged",
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"CurrentStyleChanged",
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"PlayModeChanged",
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"CurrentSongChanged",
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