oops, fix
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@@ -834,8 +834,8 @@ bool InputMapper::IsBeingPressed( const MenuInput &MenuI )
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bool InputMapper::IsBeingPressed( const StyleInput &StyleI, PlayerNumber pn, MultiPlayer mp )
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bool InputMapper::IsBeingPressed( const StyleInput &StyleI, PlayerNumber pn, MultiPlayer mp )
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{
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{
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GameInput GameI;
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GameInput GameI;
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StyleToGame( StyleI, GameI );
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StyleToGame( StyleI, pn, GameI );
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return IsBeingPressed( GameI, pn, mp );
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return IsBeingPressed( GameI, mp );
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}
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}
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@@ -873,8 +873,8 @@ float InputMapper::GetSecsHeld( const MenuInput &MenuI )
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float InputMapper::GetSecsHeld( const StyleInput &StyleI, PlayerNumber pn, MultiPlayer mp )
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float InputMapper::GetSecsHeld( const StyleInput &StyleI, PlayerNumber pn, MultiPlayer mp )
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{
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{
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GameInput GameI;
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GameInput GameI;
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StyleToGame( StyleI, GameI );
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StyleToGame( StyleI, pn, GameI );
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return GetSecsHeld( GameI, pn, mp );
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return GetSecsHeld( GameI, mp );
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}
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}
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void InputMapper::ResetKeyRepeat( const GameInput &GameI )
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void InputMapper::ResetKeyRepeat( const GameInput &GameI )
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