DQ if attacks are there, but disabled.
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@@ -712,6 +712,10 @@ bool PlayerOptions::IsEasierForSongAndSteps( Song* pSong, Steps* pSteps, PlayerN
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// This makes songs with sparse notes easier.
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// This makes songs with sparse notes easier.
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if( m_bTransforms[TRANSFORM_ECHO] ) return true;
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if( m_bTransforms[TRANSFORM_ECHO] ) return true;
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// Removing attacks is easier in general.
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if (!m_fSongAttack && !m_fRandAttack && pSong->HasAttacks())
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return true;
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if( m_fCover ) return true;
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if( m_fCover ) return true;
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if( m_fPlayerAutoPlay ) return true;
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if( m_fPlayerAutoPlay ) return true;
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return false;
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return false;
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