Woops, actually store the value of the visual delay.

This commit is contained in:
teejusb
2021-10-22 18:33:13 -07:00
parent 547b379765
commit 6dc0ec5258
+1 -1
View File
@@ -562,7 +562,7 @@ void PlayerOptions::GetMods( vector<RString> &AddTo, bool bForceNoteSkin ) const
{
// Format the string to be something like "10ms VisualDelay".
// Note that we don't process sub-millisecond visual delay.
AddTo.push_back( ssprintf("%ldms VisualDelay") );
AddTo.push_back( ssprintf("%.0fms VisualDelay", m_fVisualDelay) );
}
}