make compile errors for commands less fatal
This commit is contained in:
@@ -481,7 +481,8 @@ apActorCommands ActorUtil::ParseActorCommands( const RString &sCommands )
|
|||||||
RString sError;
|
RString sError;
|
||||||
if( !LuaHelpers::RunScript( L, sLuaFunction, "", sError, 1 ) )
|
if( !LuaHelpers::RunScript( L, sLuaFunction, "", sError, 1 ) )
|
||||||
{
|
{
|
||||||
FAIL_M( ssprintf("Compiling \"%s\": %s", sLuaFunction.c_str(), sError.c_str()) );
|
LOG->Warn( "Compiling \"%s\": %s", sLuaFunction.c_str(), sError.c_str() );
|
||||||
|
lua_pushnil( L );
|
||||||
}
|
}
|
||||||
|
|
||||||
/* The function is now on the stack. */
|
/* The function is now on the stack. */
|
||||||
@@ -489,7 +490,6 @@ apActorCommands ActorUtil::ParseActorCommands( const RString &sCommands )
|
|||||||
pRet->SetFromStack( L );
|
pRet->SetFromStack( L );
|
||||||
LUA->Release( L );
|
LUA->Release( L );
|
||||||
|
|
||||||
ASSERT_M( !pRet->IsNil(), sLuaFunction.c_str() );
|
|
||||||
return apActorCommands( pRet );
|
return apActorCommands( pRet );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user