restore comments

This commit is contained in:
Chris Danford
2004-11-07 06:51:00 +00:00
parent 9b43b3278b
commit 6d8412c7e6
+66 -35
View File
@@ -431,6 +431,8 @@ GainFocusItemCommand=glowshift;effectperiod,0.5
LoseFocusItemCommand=stopeffect LoseFocusItemCommand=stopeffect
HideItemCommand=linear,0.2;diffusealpha,0 HideItemCommand=linear,0.2;diffusealpha,0
ShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0; ShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
# This just selects the type of tweening used for scrolling the list; it shouldn't actually
# queue any commands.
ScrollTweenCommand=stoptweening;linear,0.2; ScrollTweenCommand=stoptweening;linear,0.2;
[MusicList] [MusicList]
@@ -492,10 +494,10 @@ CDTitleFrontCommand=spin;effectmagnitude,0,90,0;cullmode,back
CDTitleBackCommand=spin;effectmagnitude,0,90,0;cullmode,front;diffuse,#333333 CDTitleBackCommand=spin;effectmagnitude,0,90,0;cullmode,front;diffuse,#333333
CDTitleOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6 CDTitleOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6 CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CharacterIconP1Y=SCREEN_CENTER_Y+759 CharacterIconP1Y=-1000
CharacterIconP1X=SCREEN_CENTER_X+679 CharacterIconP1X=-1000
CharacterIconP2Y=SCREEN_CENTER_Y+759 CharacterIconP2Y=-1000
CharacterIconP2X=SCREEN_CENTER_X+679 CharacterIconP2X=-1000
CharacterIconP1OnCommand=hidden,1 CharacterIconP1OnCommand=hidden,1
CharacterIconP2OnCommand=hidden,1 CharacterIconP2OnCommand=hidden,1
CharacterIconP1OffCommand= CharacterIconP1OffCommand=
@@ -564,6 +566,8 @@ ScoreP2X=SCREEN_CENTER_X+200
ScoreP2Y=SCREEN_CENTER_Y+46 ScoreP2Y=SCREEN_CENTER_Y+46
ScoreP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6 ScoreP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6 ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
# Don't use relative motion here. It's usually possible to change the
# sort again while this command is still executing.
ScoreP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520 ScoreP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
ScoreP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520 ScoreP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
ScoreFrameP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520 ScoreFrameP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
@@ -849,10 +853,10 @@ ScrollingListX=SCREEN_CENTER_X+0
ScrollingListY=SCREEN_CENTER_Y+0 ScrollingListY=SCREEN_CENTER_Y+0
ScrollingListRotation=0 ScrollingListRotation=0
BannerRotation=0 BannerRotation=0
MeterP1X=SCREEN_CENTER_X+679 MeterP1X=-1000
MeterP1Y=SCREEN_CENTER_Y+759 MeterP1Y=-1000
MeterP2X=SCREEN_CENTER_X+679 MeterP2X=-1000
MeterP2Y=SCREEN_CENTER_Y+759 MeterP2Y=-1000
SpeedIconP1X=SCREEN_CENTER_X-280 SpeedIconP1X=SCREEN_CENTER_X-280
SpeedIconP2X=SCREEN_CENTER_X+280 SpeedIconP2X=SCREEN_CENTER_X+280
SpeedIconP1Y=SCREEN_CENTER_Y-40 SpeedIconP1Y=SCREEN_CENTER_Y-40
@@ -873,18 +877,18 @@ HiddenIconP1X=SCREEN_CENTER_X-280
HiddenIconP2X=SCREEN_CENTER_X+280 HiddenIconP2X=SCREEN_CENTER_X+280
HiddenIconP1Y=SCREEN_CENTER_Y+0 HiddenIconP1Y=SCREEN_CENTER_Y+0
HiddenIconP2Y=SCREEN_CENTER_Y+0 HiddenIconP2Y=SCREEN_CENTER_Y+0
InfoFrameX=SCREEN_CENTER_X+679 InfoFrameX=-1000
InfoFrameY=SCREEN_CENTER_Y+759 InfoFrameY=-1000
GroupNameX=SCREEN_CENTER_X+0 GroupNameX=SCREEN_CENTER_X+0
GroupNameY=SCREEN_CENTER_Y-185 GroupNameY=SCREEN_CENTER_Y-185
TitleX=SCREEN_CENTER_X+0 TitleX=SCREEN_CENTER_X+0
TitleY=SCREEN_CENTER_Y-160 TitleY=SCREEN_CENTER_Y-160
SubTitleX=SCREEN_CENTER_X+679 SubTitleX=-1000
SubTitleY=SCREEN_CENTER_Y+759 SubTitleY=-1000
ArtistX=SCREEN_CENTER_X+679 ArtistX=-1000
ArtistY=SCREEN_CENTER_Y+759 ArtistY=-1000
DifficultyRatingX=SCREEN_CENTER_X+679 DifficultyRatingX=-1000
DifficultyRatingY=SCREEN_CENTER_Y+759 DifficultyRatingY=-1000
DifficultyRatingOrientation=0 DifficultyRatingOrientation=0
DifficultyRatingSpacing=40.0 DifficultyRatingSpacing=40.0
PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
@@ -906,26 +910,29 @@ NextScreen2=screen,ScreenStage
[ScreenStage] [ScreenStage]
NextScreen=ScreenGameplay NextScreen=ScreenGameplay
PrevScreen=ScreenBranchSelectSongOrCourse PrevScreen=ScreenBranchSelectSongOrCourse
// This is the minimum delay after the "in" transition before the
// "out" transition will begin. (NextScreen is loaded during this
// time.)
MinimumDelay=3 MinimumDelay=3
ShowBanner=0 ShowBanner=0
CharacterIconP1X=SCREEN_CENTER_X+679 CharacterIconP1X=-1000
CharacterIconP2X=SCREEN_CENTER_X+679 CharacterIconP2X=-1000
CharacterIconP1Y=SCREEN_CENTER_Y+759 CharacterIconP1Y=-1000
CharacterIconP2Y=SCREEN_CENTER_Y+759 CharacterIconP2Y=-1000
CharacterIconP1OnCommand=hidden,1; CharacterIconP1OnCommand=hidden,1;
CharacterIconP2OnCommand=hidden,1; CharacterIconP2OnCommand=hidden,1;
CharacterIconP1OffCommand=hidden,1; CharacterIconP1OffCommand=hidden,1;
CharacterIconP2OffCommand=hidden,1; CharacterIconP2OffCommand=hidden,1;
SongTitleOnCommand=hidden,1 SongTitleOnCommand=hidden,1
SongTitleOffCommand=hidden,1 SongTitleOffCommand=hidden,1
SongTitleX=SCREEN_CENTER_X+679 SongTitleX=-1000
SongTitleY=SCREEN_CENTER_Y+759 SongTitleY=-1000
ArtistOnCommand=hidden,1 ArtistOnCommand=hidden,1
ArtistOffCommand=hidden,1 ArtistOffCommand=hidden,1
ArtistX=SCREEN_CENTER_X+679 ArtistX=-1000
ArtistY=SCREEN_CENTER_Y+759 ArtistY=-1000
BannerY=SCREEN_CENTER_Y+759 BannerY=-1000
BannerX=SCREEN_CENTER_X+679 BannerX=-1000
BannerOnCommand=hidden,1 BannerOnCommand=hidden,1
BannerOffCommand=hidden,1 BannerOffCommand=hidden,1
BackgroundOnCommand= BackgroundOnCommand=
@@ -950,16 +957,16 @@ InitialBackgroundBrightnessOni=1
InitialBackgroundBrightnessEndless=1 InitialBackgroundBrightnessEndless=1
InitialBackgroundBrightnessBattle=1 InitialBackgroundBrightnessBattle=1
InitialBackgroundBrightnessRave=1 InitialBackgroundBrightnessRave=1
BPMDisplayX=SCREEN_CENTER_X+679 BPMDisplayX=-1000
BPMDisplayY=SCREEN_CENTER_Y+759 BPMDisplayY=-1000
BPMDisplayOnCommand=zoom,0 BPMDisplayOnCommand=zoom,0
BPMDisplayOffCommand= BPMDisplayOffCommand=
SongTitleX=SCREEN_CENTER_X+679 SongTitleX=-1000
SongTitleY=SCREEN_CENTER_Y+759 SongTitleY=-1000
SongTitleOnCommand=zoom,0 SongTitleOnCommand=zoom,0
SongTitleOffCommand= SongTitleOffCommand=
MaxComboX=SCREEN_CENTER_X+679 MaxComboX=-1000
MaxComboY=SCREEN_CENTER_Y+759 MaxComboY=-1000
MaxComboOnCommand=zoom,0 MaxComboOnCommand=zoom,0
MaxComboOffCommand= MaxComboOffCommand=
LifeFrameX=SCREEN_CENTER_X+0 LifeFrameX=SCREEN_CENTER_X+0
@@ -1109,6 +1116,7 @@ LyricsX=SCREEN_CENTER_X+0
LyricsY=SCREEN_CENTER_Y+160 LyricsY=SCREEN_CENTER_Y+160
LyricsReverseX=SCREEN_CENTER_X+0 LyricsReverseX=SCREEN_CENTER_X+0
LyricsReverseY=SCREEN_CENTER_Y-140 LyricsReverseY=SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricsOneReverseX=SCREEN_CENTER_X+0 LyricsOneReverseX=SCREEN_CENTER_X+0
LyricsOneReverseY=SCREEN_CENTER_Y-205 LyricsOneReverseY=SCREEN_CENTER_Y-205
LyricsDefaultColor=0,1,0,1 LyricsDefaultColor=0,1,0,1
@@ -3342,7 +3350,7 @@ TextZoom=0.5
Uppercase=1 Uppercase=1
[OptionIconRow] [OptionIconRow]
SpacingX=320-282 SpacingX=38
SpacingY=0 SpacingY=0
[TransitionOniFade] [TransitionOniFade]
@@ -3662,7 +3670,7 @@ SecondsPerPage=10
PageFadeSeconds=1.0 PageFadeSeconds=1.0
NoScoreName=STEP NoScoreName=STEP
RowSpacingX=0 RowSpacingX=0
RowSpacingY=240-180 RowSpacingY=60
ColSpacingX=0 ColSpacingX=0
ColSpacingY=0 ColSpacingY=0
StepsTypeColor1=0.6,0.6,1,1 StepsTypeColor1=0.6,0.6,1,1
@@ -3930,8 +3938,23 @@ Fallback=EditCoursesMenu
Fallback=ScreenOptionsSubmenu Fallback=ScreenOptionsSubmenu
NextScreen=ScreenTitleMenu NextScreen=ScreenTitleMenu
PrevScreen=ScreenTitleMenu PrevScreen=ScreenTitleMenu
# "Rows" sets the number of rows; this field is required.
#
# "Together" forces the vertical cursor to move together for both
# players.
#
# "Explanations" enables per-item help text.
#
# "ForceAllPlayers" enables all players when the screen loads.
# This should be enabled for menus used outside of gameplay.
#
# "SMNavigation" forces the START button to end the screen. This is needed
# when using entries that change the screen; otherwise, the only way to
# exit the screen when in regular mode is "exit".
LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15 LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
OptionMenuFlags=together;forceallplayers;smnavigation OptionMenuFlags=together;forceallplayers;smnavigation
# This NextScreen is only used for the "exit" choice.
Line1=list,Appearance Options Line1=list,Appearance Options
Line2=list,Background Options Line2=list,Background Options
Line3=list,Bookkeeping Line3=list,Bookkeeping
@@ -4119,7 +4142,7 @@ TextsColorNormal=1,1,1,1
TextsX=SCREEN_CENTER_X+160 TextsX=SCREEN_CENTER_X+160
TextsY=SCREEN_CENTER_Y+0 TextsY=SCREEN_CENTER_Y+0
TextsSpacingX=0 TextsSpacingX=0
TextsSpacingY=240-210 TextsSpacingY=30
TextsZoom=0.5 TextsZoom=0.5
NextScreen=ScreenRanking NextScreen=ScreenRanking
@@ -4172,6 +4195,7 @@ PrevScreen=ScreenTitleMenu
NextScreen=ScreenBranchSelectSongOrCourse NextScreen=ScreenBranchSelectSongOrCourse
[BeginnerHelper] [BeginnerHelper]
# All X,Y coordinates are relative to the HelperX,Y
Player1_X=-125 Player1_X=-125
Player2_X=SCREEN_CENTER_X-195 Player2_X=SCREEN_CENTER_X-195
PlayerAngle=40 PlayerAngle=40
@@ -4180,6 +4204,7 @@ HelperX=SCREEN_CENTER_X+0
HelperY=SCREEN_CENTER_Y+80 HelperY=SCREEN_CENTER_Y+80
[ScreenOptionsMaster] [ScreenOptionsMaster]
# Player options
Speed=11 Speed=11
SpeedDefault=mod,1x SpeedDefault=mod,1x
Speed,1=mod,0.25x;name,x0.25 Speed,1=mod,0.25x;name,x0.25
@@ -4268,6 +4293,8 @@ Persp,2=mod,overhead;name,Overhead
Persp,3=mod,space;name,Space Persp,3=mod,space;name,Space
Persp,4=mod,hallway;name,Hallway Persp,4=mod,hallway;name,Hallway
Persp,5=mod,distant;name,Distant Persp,5=mod,distant;name,Distant
# Song options
LifeType=2,together LifeType=2,together
LifeTypeDefault= LifeTypeDefault=
LifeType,1=mod,bar;name,Bar LifeType,1=mod,bar;name,Bar
@@ -4326,6 +4353,8 @@ SaveScores=2,together
SaveScoresDefault= SaveScoresDefault=
SaveScores,1=mod,no savescore;name,Off SaveScores,1=mod,no savescore;name,Off
SaveScores,2=mod,savescore;name,On SaveScores,2=mod,savescore;name,On
# ScreenOptionsMenu
Appearance Options=1,together Appearance Options=1,together
Appearance OptionsDefault= Appearance OptionsDefault=
Appearance Options,1=screen,ScreenAppearanceOptions;name,AppearanceOptions Appearance Options,1=screen,ScreenAppearanceOptions;name,AppearanceOptions
@@ -4397,6 +4426,8 @@ Network OptionsDefault=
Network Options,1=screen,ScreenNetworkOptions;name,NetworkOptions Network Options,1=screen,ScreenNetworkOptions;name,NetworkOptions
[DancingCharacters] [DancingCharacters]
#2D Character X/Y positions in relation to the center
#of the screen
2DCharacterXP1=-220 2DCharacterXP1=-220
2DCharacterYP1=0 2DCharacterYP1=0
2DCharacterXP2=220 2DCharacterXP2=220