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@@ -431,6 +431,8 @@ GainFocusItemCommand=glowshift;effectperiod,0.5
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LoseFocusItemCommand=stopeffect
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HideItemCommand=linear,0.2;diffusealpha,0
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ShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
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# This just selects the type of tweening used for scrolling the list; it shouldn't actually
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# queue any commands.
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ScrollTweenCommand=stoptweening;linear,0.2;
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[MusicList]
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@@ -492,10 +494,10 @@ CDTitleFrontCommand=spin;effectmagnitude,0,90,0;cullmode,back
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CDTitleBackCommand=spin;effectmagnitude,0,90,0;cullmode,front;diffuse,#333333
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CDTitleOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
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CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
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CharacterIconP1Y=SCREEN_CENTER_Y+759
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CharacterIconP1X=SCREEN_CENTER_X+679
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CharacterIconP2Y=SCREEN_CENTER_Y+759
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CharacterIconP2X=SCREEN_CENTER_X+679
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CharacterIconP1Y=-1000
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CharacterIconP1X=-1000
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CharacterIconP2Y=-1000
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CharacterIconP2X=-1000
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CharacterIconP1OnCommand=hidden,1
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CharacterIconP2OnCommand=hidden,1
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CharacterIconP1OffCommand=
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@@ -564,6 +566,8 @@ ScoreP2X=SCREEN_CENTER_X+200
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ScoreP2Y=SCREEN_CENTER_Y+46
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ScoreP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
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ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
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# Don't use relative motion here. It's usually possible to change the
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# sort again while this command is still executing.
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ScoreP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
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ScoreP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
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ScoreFrameP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
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@@ -849,10 +853,10 @@ ScrollingListX=SCREEN_CENTER_X+0
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ScrollingListY=SCREEN_CENTER_Y+0
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ScrollingListRotation=0
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BannerRotation=0
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MeterP1X=SCREEN_CENTER_X+679
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MeterP1Y=SCREEN_CENTER_Y+759
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MeterP2X=SCREEN_CENTER_X+679
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MeterP2Y=SCREEN_CENTER_Y+759
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MeterP1X=-1000
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MeterP1Y=-1000
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MeterP2X=-1000
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MeterP2Y=-1000
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SpeedIconP1X=SCREEN_CENTER_X-280
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SpeedIconP2X=SCREEN_CENTER_X+280
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SpeedIconP1Y=SCREEN_CENTER_Y-40
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@@ -873,18 +877,18 @@ HiddenIconP1X=SCREEN_CENTER_X-280
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HiddenIconP2X=SCREEN_CENTER_X+280
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HiddenIconP1Y=SCREEN_CENTER_Y+0
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HiddenIconP2Y=SCREEN_CENTER_Y+0
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InfoFrameX=SCREEN_CENTER_X+679
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InfoFrameY=SCREEN_CENTER_Y+759
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InfoFrameX=-1000
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InfoFrameY=-1000
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GroupNameX=SCREEN_CENTER_X+0
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GroupNameY=SCREEN_CENTER_Y-185
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TitleX=SCREEN_CENTER_X+0
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TitleY=SCREEN_CENTER_Y-160
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SubTitleX=SCREEN_CENTER_X+679
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SubTitleY=SCREEN_CENTER_Y+759
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ArtistX=SCREEN_CENTER_X+679
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ArtistY=SCREEN_CENTER_Y+759
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DifficultyRatingX=SCREEN_CENTER_X+679
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DifficultyRatingY=SCREEN_CENTER_Y+759
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SubTitleX=-1000
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SubTitleY=-1000
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ArtistX=-1000
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ArtistY=-1000
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DifficultyRatingX=-1000
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DifficultyRatingY=-1000
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DifficultyRatingOrientation=0
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DifficultyRatingSpacing=40.0
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PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
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@@ -906,26 +910,29 @@ NextScreen2=screen,ScreenStage
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[ScreenStage]
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NextScreen=ScreenGameplay
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PrevScreen=ScreenBranchSelectSongOrCourse
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// This is the minimum delay after the "in" transition before the
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// "out" transition will begin. (NextScreen is loaded during this
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// time.)
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MinimumDelay=3
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ShowBanner=0
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CharacterIconP1X=SCREEN_CENTER_X+679
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CharacterIconP2X=SCREEN_CENTER_X+679
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CharacterIconP1Y=SCREEN_CENTER_Y+759
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CharacterIconP2Y=SCREEN_CENTER_Y+759
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CharacterIconP1X=-1000
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CharacterIconP2X=-1000
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CharacterIconP1Y=-1000
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CharacterIconP2Y=-1000
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CharacterIconP1OnCommand=hidden,1;
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CharacterIconP2OnCommand=hidden,1;
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CharacterIconP1OffCommand=hidden,1;
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CharacterIconP2OffCommand=hidden,1;
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SongTitleOnCommand=hidden,1
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SongTitleOffCommand=hidden,1
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SongTitleX=SCREEN_CENTER_X+679
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SongTitleY=SCREEN_CENTER_Y+759
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SongTitleX=-1000
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SongTitleY=-1000
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ArtistOnCommand=hidden,1
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ArtistOffCommand=hidden,1
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ArtistX=SCREEN_CENTER_X+679
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ArtistY=SCREEN_CENTER_Y+759
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BannerY=SCREEN_CENTER_Y+759
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BannerX=SCREEN_CENTER_X+679
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ArtistX=-1000
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ArtistY=-1000
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BannerY=-1000
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BannerX=-1000
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BannerOnCommand=hidden,1
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BannerOffCommand=hidden,1
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BackgroundOnCommand=
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@@ -950,16 +957,16 @@ InitialBackgroundBrightnessOni=1
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InitialBackgroundBrightnessEndless=1
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InitialBackgroundBrightnessBattle=1
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InitialBackgroundBrightnessRave=1
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BPMDisplayX=SCREEN_CENTER_X+679
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BPMDisplayY=SCREEN_CENTER_Y+759
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BPMDisplayX=-1000
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BPMDisplayY=-1000
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BPMDisplayOnCommand=zoom,0
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BPMDisplayOffCommand=
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SongTitleX=SCREEN_CENTER_X+679
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SongTitleY=SCREEN_CENTER_Y+759
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SongTitleX=-1000
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SongTitleY=-1000
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SongTitleOnCommand=zoom,0
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SongTitleOffCommand=
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MaxComboX=SCREEN_CENTER_X+679
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MaxComboY=SCREEN_CENTER_Y+759
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MaxComboX=-1000
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MaxComboY=-1000
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MaxComboOnCommand=zoom,0
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MaxComboOffCommand=
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LifeFrameX=SCREEN_CENTER_X+0
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@@ -1109,6 +1116,7 @@ LyricsX=SCREEN_CENTER_X+0
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LyricsY=SCREEN_CENTER_Y+160
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LyricsReverseX=SCREEN_CENTER_X+0
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LyricsReverseY=SCREEN_CENTER_Y-140
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# This is used if one player is in reverse and the other isn't.
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LyricsOneReverseX=SCREEN_CENTER_X+0
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LyricsOneReverseY=SCREEN_CENTER_Y-205
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LyricsDefaultColor=0,1,0,1
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@@ -3342,7 +3350,7 @@ TextZoom=0.5
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Uppercase=1
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[OptionIconRow]
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SpacingX=320-282
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SpacingX=38
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SpacingY=0
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[TransitionOniFade]
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@@ -3662,7 +3670,7 @@ SecondsPerPage=10
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PageFadeSeconds=1.0
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NoScoreName=STEP
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RowSpacingX=0
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RowSpacingY=240-180
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RowSpacingY=60
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ColSpacingX=0
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ColSpacingY=0
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StepsTypeColor1=0.6,0.6,1,1
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@@ -3930,8 +3938,23 @@ Fallback=EditCoursesMenu
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Fallback=ScreenOptionsSubmenu
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NextScreen=ScreenTitleMenu
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PrevScreen=ScreenTitleMenu
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# "Rows" sets the number of rows; this field is required.
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#
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# "Together" forces the vertical cursor to move together for both
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# players.
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#
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# "Explanations" enables per-item help text.
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#
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# "ForceAllPlayers" enables all players when the screen loads.
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# This should be enabled for menus used outside of gameplay.
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#
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# "SMNavigation" forces the START button to end the screen. This is needed
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# when using entries that change the screen; otherwise, the only way to
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# exit the screen when in regular mode is "exit".
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LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
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OptionMenuFlags=together;forceallplayers;smnavigation
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# This NextScreen is only used for the "exit" choice.
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Line1=list,Appearance Options
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Line2=list,Background Options
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Line3=list,Bookkeeping
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@@ -4119,7 +4142,7 @@ TextsColorNormal=1,1,1,1
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TextsX=SCREEN_CENTER_X+160
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TextsY=SCREEN_CENTER_Y+0
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TextsSpacingX=0
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TextsSpacingY=240-210
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TextsSpacingY=30
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TextsZoom=0.5
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NextScreen=ScreenRanking
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@@ -4172,6 +4195,7 @@ PrevScreen=ScreenTitleMenu
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NextScreen=ScreenBranchSelectSongOrCourse
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[BeginnerHelper]
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# All X,Y coordinates are relative to the HelperX,Y
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Player1_X=-125
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Player2_X=SCREEN_CENTER_X-195
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PlayerAngle=40
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@@ -4180,6 +4204,7 @@ HelperX=SCREEN_CENTER_X+0
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HelperY=SCREEN_CENTER_Y+80
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[ScreenOptionsMaster]
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# Player options
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Speed=11
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SpeedDefault=mod,1x
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Speed,1=mod,0.25x;name,x0.25
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@@ -4268,6 +4293,8 @@ Persp,2=mod,overhead;name,Overhead
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Persp,3=mod,space;name,Space
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Persp,4=mod,hallway;name,Hallway
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Persp,5=mod,distant;name,Distant
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# Song options
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LifeType=2,together
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LifeTypeDefault=
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LifeType,1=mod,bar;name,Bar
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@@ -4326,6 +4353,8 @@ SaveScores=2,together
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SaveScoresDefault=
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SaveScores,1=mod,no savescore;name,Off
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SaveScores,2=mod,savescore;name,On
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# ScreenOptionsMenu
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Appearance Options=1,together
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Appearance OptionsDefault=
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Appearance Options,1=screen,ScreenAppearanceOptions;name,AppearanceOptions
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@@ -4397,6 +4426,8 @@ Network OptionsDefault=
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Network Options,1=screen,ScreenNetworkOptions;name,NetworkOptions
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[DancingCharacters]
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#2D Character X/Y positions in relation to the center
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#of the screen
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2DCharacterXP1=-220
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2DCharacterYP1=0
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2DCharacterXP2=220
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