restore comments

This commit is contained in:
Chris Danford
2004-11-07 06:51:00 +00:00
parent 9b43b3278b
commit 6d8412c7e6
+66 -35
View File
@@ -431,6 +431,8 @@ GainFocusItemCommand=glowshift;effectperiod,0.5
LoseFocusItemCommand=stopeffect
HideItemCommand=linear,0.2;diffusealpha,0
ShowItemCommand=stoptweening;linear,0.2;diffusealpha,1;zoom,1.0;
# This just selects the type of tweening used for scrolling the list; it shouldn't actually
# queue any commands.
ScrollTweenCommand=stoptweening;linear,0.2;
[MusicList]
@@ -492,10 +494,10 @@ CDTitleFrontCommand=spin;effectmagnitude,0,90,0;cullmode,back
CDTitleBackCommand=spin;effectmagnitude,0,90,0;cullmode,front;diffuse,#333333
CDTitleOnCommand=addx,-SCREEN_WIDTH*0.6;bounceend,0.5;addx,SCREEN_WIDTH*0.6
CDTitleOffCommand=bouncebegin,0.5;addx,-SCREEN_WIDTH*0.6
CharacterIconP1Y=SCREEN_CENTER_Y+759
CharacterIconP1X=SCREEN_CENTER_X+679
CharacterIconP2Y=SCREEN_CENTER_Y+759
CharacterIconP2X=SCREEN_CENTER_X+679
CharacterIconP1Y=-1000
CharacterIconP1X=-1000
CharacterIconP2Y=-1000
CharacterIconP2X=-1000
CharacterIconP1OnCommand=hidden,1
CharacterIconP2OnCommand=hidden,1
CharacterIconP1OffCommand=
@@ -564,6 +566,8 @@ ScoreP2X=SCREEN_CENTER_X+200
ScoreP2Y=SCREEN_CENTER_Y+46
ScoreP2OnCommand=addx,SCREEN_WIDTH*0.6;bounceend,0.5;addx,-SCREEN_WIDTH*0.6
ScoreP2OffCommand=bouncebegin,0.5;addx,SCREEN_WIDTH*0.6
# Don't use relative motion here. It's usually possible to change the
# sort again while this command is still executing.
ScoreP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
ScoreP2SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
ScoreFrameP1SortChangeCommand=stoptweening;decelerate,0.128;x,920;sleep,0.128;accelerate,0.25;x,520
@@ -849,10 +853,10 @@ ScrollingListX=SCREEN_CENTER_X+0
ScrollingListY=SCREEN_CENTER_Y+0
ScrollingListRotation=0
BannerRotation=0
MeterP1X=SCREEN_CENTER_X+679
MeterP1Y=SCREEN_CENTER_Y+759
MeterP2X=SCREEN_CENTER_X+679
MeterP2Y=SCREEN_CENTER_Y+759
MeterP1X=-1000
MeterP1Y=-1000
MeterP2X=-1000
MeterP2Y=-1000
SpeedIconP1X=SCREEN_CENTER_X-280
SpeedIconP2X=SCREEN_CENTER_X+280
SpeedIconP1Y=SCREEN_CENTER_Y-40
@@ -873,18 +877,18 @@ HiddenIconP1X=SCREEN_CENTER_X-280
HiddenIconP2X=SCREEN_CENTER_X+280
HiddenIconP1Y=SCREEN_CENTER_Y+0
HiddenIconP2Y=SCREEN_CENTER_Y+0
InfoFrameX=SCREEN_CENTER_X+679
InfoFrameY=SCREEN_CENTER_Y+759
InfoFrameX=-1000
InfoFrameY=-1000
GroupNameX=SCREEN_CENTER_X+0
GroupNameY=SCREEN_CENTER_Y-185
TitleX=SCREEN_CENTER_X+0
TitleY=SCREEN_CENTER_Y-160
SubTitleX=SCREEN_CENTER_X+679
SubTitleY=SCREEN_CENTER_Y+759
ArtistX=SCREEN_CENTER_X+679
ArtistY=SCREEN_CENTER_Y+759
DifficultyRatingX=SCREEN_CENTER_X+679
DifficultyRatingY=SCREEN_CENTER_Y+759
SubTitleX=-1000
SubTitleY=-1000
ArtistX=-1000
ArtistY=-1000
DifficultyRatingX=-1000
DifficultyRatingY=-1000
DifficultyRatingOrientation=0
DifficultyRatingSpacing=40.0
PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
@@ -906,26 +910,29 @@ NextScreen2=screen,ScreenStage
[ScreenStage]
NextScreen=ScreenGameplay
PrevScreen=ScreenBranchSelectSongOrCourse
// This is the minimum delay after the "in" transition before the
// "out" transition will begin. (NextScreen is loaded during this
// time.)
MinimumDelay=3
ShowBanner=0
CharacterIconP1X=SCREEN_CENTER_X+679
CharacterIconP2X=SCREEN_CENTER_X+679
CharacterIconP1Y=SCREEN_CENTER_Y+759
CharacterIconP2Y=SCREEN_CENTER_Y+759
CharacterIconP1X=-1000
CharacterIconP2X=-1000
CharacterIconP1Y=-1000
CharacterIconP2Y=-1000
CharacterIconP1OnCommand=hidden,1;
CharacterIconP2OnCommand=hidden,1;
CharacterIconP1OffCommand=hidden,1;
CharacterIconP2OffCommand=hidden,1;
SongTitleOnCommand=hidden,1
SongTitleOffCommand=hidden,1
SongTitleX=SCREEN_CENTER_X+679
SongTitleY=SCREEN_CENTER_Y+759
SongTitleX=-1000
SongTitleY=-1000
ArtistOnCommand=hidden,1
ArtistOffCommand=hidden,1
ArtistX=SCREEN_CENTER_X+679
ArtistY=SCREEN_CENTER_Y+759
BannerY=SCREEN_CENTER_Y+759
BannerX=SCREEN_CENTER_X+679
ArtistX=-1000
ArtistY=-1000
BannerY=-1000
BannerX=-1000
BannerOnCommand=hidden,1
BannerOffCommand=hidden,1
BackgroundOnCommand=
@@ -950,16 +957,16 @@ InitialBackgroundBrightnessOni=1
InitialBackgroundBrightnessEndless=1
InitialBackgroundBrightnessBattle=1
InitialBackgroundBrightnessRave=1
BPMDisplayX=SCREEN_CENTER_X+679
BPMDisplayY=SCREEN_CENTER_Y+759
BPMDisplayX=-1000
BPMDisplayY=-1000
BPMDisplayOnCommand=zoom,0
BPMDisplayOffCommand=
SongTitleX=SCREEN_CENTER_X+679
SongTitleY=SCREEN_CENTER_Y+759
SongTitleX=-1000
SongTitleY=-1000
SongTitleOnCommand=zoom,0
SongTitleOffCommand=
MaxComboX=SCREEN_CENTER_X+679
MaxComboY=SCREEN_CENTER_Y+759
MaxComboX=-1000
MaxComboY=-1000
MaxComboOnCommand=zoom,0
MaxComboOffCommand=
LifeFrameX=SCREEN_CENTER_X+0
@@ -1109,6 +1116,7 @@ LyricsX=SCREEN_CENTER_X+0
LyricsY=SCREEN_CENTER_Y+160
LyricsReverseX=SCREEN_CENTER_X+0
LyricsReverseY=SCREEN_CENTER_Y-140
# This is used if one player is in reverse and the other isn't.
LyricsOneReverseX=SCREEN_CENTER_X+0
LyricsOneReverseY=SCREEN_CENTER_Y-205
LyricsDefaultColor=0,1,0,1
@@ -3342,7 +3350,7 @@ TextZoom=0.5
Uppercase=1
[OptionIconRow]
SpacingX=320-282
SpacingX=38
SpacingY=0
[TransitionOniFade]
@@ -3662,7 +3670,7 @@ SecondsPerPage=10
PageFadeSeconds=1.0
NoScoreName=STEP
RowSpacingX=0
RowSpacingY=240-180
RowSpacingY=60
ColSpacingX=0
ColSpacingY=0
StepsTypeColor1=0.6,0.6,1,1
@@ -3930,8 +3938,23 @@ Fallback=EditCoursesMenu
Fallback=ScreenOptionsSubmenu
NextScreen=ScreenTitleMenu
PrevScreen=ScreenTitleMenu
# "Rows" sets the number of rows; this field is required.
#
# "Together" forces the vertical cursor to move together for both
# players.
#
# "Explanations" enables per-item help text.
#
# "ForceAllPlayers" enables all players when the screen loads.
# This should be enabled for menus used outside of gameplay.
#
# "SMNavigation" forces the START button to end the screen. This is needed
# when using entries that change the screen; otherwise, the only way to
# exit the screen when in regular mode is "exit".
LineNames=1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
OptionMenuFlags=together;forceallplayers;smnavigation
# This NextScreen is only used for the "exit" choice.
Line1=list,Appearance Options
Line2=list,Background Options
Line3=list,Bookkeeping
@@ -4119,7 +4142,7 @@ TextsColorNormal=1,1,1,1
TextsX=SCREEN_CENTER_X+160
TextsY=SCREEN_CENTER_Y+0
TextsSpacingX=0
TextsSpacingY=240-210
TextsSpacingY=30
TextsZoom=0.5
NextScreen=ScreenRanking
@@ -4172,6 +4195,7 @@ PrevScreen=ScreenTitleMenu
NextScreen=ScreenBranchSelectSongOrCourse
[BeginnerHelper]
# All X,Y coordinates are relative to the HelperX,Y
Player1_X=-125
Player2_X=SCREEN_CENTER_X-195
PlayerAngle=40
@@ -4180,6 +4204,7 @@ HelperX=SCREEN_CENTER_X+0
HelperY=SCREEN_CENTER_Y+80
[ScreenOptionsMaster]
# Player options
Speed=11
SpeedDefault=mod,1x
Speed,1=mod,0.25x;name,x0.25
@@ -4268,6 +4293,8 @@ Persp,2=mod,overhead;name,Overhead
Persp,3=mod,space;name,Space
Persp,4=mod,hallway;name,Hallway
Persp,5=mod,distant;name,Distant
# Song options
LifeType=2,together
LifeTypeDefault=
LifeType,1=mod,bar;name,Bar
@@ -4326,6 +4353,8 @@ SaveScores=2,together
SaveScoresDefault=
SaveScores,1=mod,no savescore;name,Off
SaveScores,2=mod,savescore;name,On
# ScreenOptionsMenu
Appearance Options=1,together
Appearance OptionsDefault=
Appearance Options,1=screen,ScreenAppearanceOptions;name,AppearanceOptions
@@ -4397,6 +4426,8 @@ Network OptionsDefault=
Network Options,1=screen,ScreenNetworkOptions;name,NetworkOptions
[DancingCharacters]
#2D Character X/Y positions in relation to the center
#of the screen
2DCharacterXP1=-220
2DCharacterYP1=0
2DCharacterXP2=220