This commit is contained in:
Glenn Maynard
2005-01-15 19:42:47 +00:00
parent c9091a1214
commit 6d64f3aa78
3 changed files with 13 additions and 30 deletions
+6 -24
View File
@@ -29,32 +29,14 @@ const float SPIRAL_MIN_ZOOM = 0.3f;
#define FullScreenRectF RectF(SCREEN_LEFT,SCREEN_TOP,SCREEN_RIGHT,SCREEN_BOTTOM)
BGAnimationLayer::BGAnimationLayer( bool Generic )
BGAnimationLayer::BGAnimationLayer( bool bGeneric )
{
/* If Generic is false, this is a layer in a real BGA--one that was loaded
* by simply constructing a BGAnimation. These normally have a position
* of 0,0 (top-left of the screen). Loaded images are given a default position
* of 320x240, centered in the screen. Additionally, the "On" command will
* be run automatically. Example:
*
* BGAnimation bga;
* bga.Load( path );
* this->AddChind( &bga );
*
* If Generic is true, then we act like any other actor. We assume we don't
* know anything about where we're positioned. Loaded images are given a
* default position of 0x0. The "On" command is not run; we'll receive that
* from the owner through COMMAND(). Example:
*
* AutoActor image;
* image.Load( path );
* ON_COMMAND( image );
* this->AddChind( &image );
*
* TYPE_PARTICLES and TYPE_TILES are currently not supported in this mode.
*
/*
* If Generic is false, this is a layer in a real BGA--one that was loaded
* by simply constructing a BGAnimation. In this mode, loaded images are given
* a default position of SCREEN_CENTER_X, SCREEN_CENTER_Y.
*/
m_bGeneric = Generic;
m_bGeneric = bGeneric;
Init();
}