added directx and divx checkers and divx auto installer
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@@ -326,7 +326,47 @@ HRESULT RageMovieTexture::InitDShowTextureRenderer()
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// Add the source filter
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if( FAILED( hr = m_pGB->AddSourceFilter( wFileName, L"SOURCE", &pFSrc ) ) )
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{
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int iRetVal = MessageBox( NULL, "Could not locate the DivX video codec. \n\
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DivX is required to play the animations in this game and must \n\
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be installed before running the application.\n\n\
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If you'd like, we can install the DivX codec version 3.11 \n\
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automatically for you. Would you like to do this?", "Error - DivX missing", MB_YESNO|MB_ICONSTOP );
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if( iRetVal == IDYES )
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{
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STARTUPINFO si;
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ZeroMemory( &si, sizeof(si) );
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si.cb = sizeof(si);
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PROCESS_INFORMATION pi;
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CreateProcess(
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NULL,
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"divx/Register_DivX.exe", // pointer to command line string
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NULL, // process security attributes
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NULL, // thread security attributes
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FALSE, // handle inheritance flag
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0, // creation flags
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NULL, // pointer to new environment block
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"divx", // pointer to current directory name
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&si, // pointer to STARTUPINFO
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&pi // pointer to PROCESS_INFORMATION
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);
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}
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else
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{
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int iRetVal = MessageBox( NULL, "We're sorry, but you must install DivX before using this application.\n\
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Would you like to visit www.divx.com for more information on DivX codec?", "Sorry", MB_YESNO|MB_ICONSTOP );
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if( iRetVal == IDYES )
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{
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GotoURL("http://www.divx.com");
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}
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}
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exit(1);
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// if this fails, it's probably because the user doesn't have DivX installed
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RageErrorHr( "Could not create source filter to graph!", hr );
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}
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// Find the source's output and the renderer's input
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if( FAILED( hr = pFTR->FindPin( L"In", &pFTRPinIn ) ) )
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