Add one new Lua binding to add one more stage to player (bonus)
AddStageToPlayer(pn)
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@@ -1459,6 +1459,12 @@ void GameState::RemoveAllActiveAttacks() // called on end of song
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m_pPlayerState[p]->RemoveActiveAttacks();
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m_pPlayerState[p]->RemoveActiveAttacks();
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}
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}
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void GameState::AddStageToPlayer( PlayerNumber pn )
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{
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// Add one stage more to player (bonus) -cerbo
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++m_iPlayerStageTokens[pn];
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}
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template<class T>
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template<class T>
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void setmin( T &a, const T &b )
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void setmin( T &a, const T &b )
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{
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{
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@@ -2430,6 +2436,7 @@ public:
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lua_pushboolean(L, p->m_bDopefish);
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lua_pushboolean(L, p->m_bDopefish);
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return 1;
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return 1;
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}
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}
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static int AddStageToPlayer( T* p, lua_State *L ) { p->AddStageToPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
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LunaGameState()
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LunaGameState()
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{
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{
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@@ -2531,6 +2538,7 @@ public:
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ADD_METHOD( SetCharacter );
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ADD_METHOD( SetCharacter );
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ADD_METHOD( GetExpandedSectionName );
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ADD_METHOD( GetExpandedSectionName );
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ADD_METHOD( Dopefish );
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ADD_METHOD( Dopefish );
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ADD_METHOD( AddStageToPlayer );
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}
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}
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};
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};
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@@ -62,6 +62,7 @@ public:
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bool HaveProfileToLoad();
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bool HaveProfileToLoad();
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bool HaveProfileToSave();
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bool HaveProfileToSave();
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void SaveLocalData();
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void SaveLocalData();
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void AddStageToPlayer( PlayerNumber pn );
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void LoadCurrentSettingsFromProfile( PlayerNumber pn );
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void LoadCurrentSettingsFromProfile( PlayerNumber pn );
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/**
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/**
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* @brief Save the specified player's settings to his/her profile.
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* @brief Save the specified player's settings to his/her profile.
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